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You did a great job with this game! There's a tremendous amount of polish for a jam game and it was pretty intuitive off the bat. Incidentally, trying to figure out if enemies get a turn while you're picking actions is a tricky problem to solve correctly!

The only thing I found tricky was trying to understand the quick time events in battle. I wasn't always sure what to click or when. The background painting with movement instructions was a great idea and for the most part things "fit" naturally.

Thanks for playing! Yeah, I went for a "pause time" style battle system in the end, though I had considered the other option too.

I appreciate your feedback on the quick time events! That was a tough one teach the player easily. If I had more time, I probably would have included a tutorial battle right as you enter the first painting to teach the player the characters' movesets.