Hi GuldorGames,
There are quite a few links that you posted, I’ll do my best to sum-up my feedback.
For CityBuilder:
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I think this your best looking game.
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One of the issues that this game has, is when a user starts for the first time, there is a wall of text, followed by a panel of all the buildings and what they do. This is way to overwhelming for new users, and many will feel “disconnected” as the game will (to some extend) expect this knowledge.
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I’m a big fan of using icons instead of text. I think it was overdone in this game. On the top left there are icons for each building, and hovering over them reveals more icons for which resources are increased / decreased. It would be way easier to tell them apart if they had different styles. One example is, having the buildings be big square icons of a realistic picture, while the resources have the small circle icons.
For the Solitair game:
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I managed to brick the game. Not sure how, but I sent the wrong card on the top part (where the aces go) and the game accepted it, and if I tried to move another card there, it would get stuck without automatically moving to a position.
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The game works, but it could use some animations to make it more fancy.
I think a good idea is to experiment a bit more with the user experience. What the user sees when they first open the game, how to make sure they are having fun, and not given a lot of information before the game has even begun.
Also one area I can see that could use improvement is animations. There are some on CityBuilder, but it would be nice if they were all over the place. From the moment the user clicks on a button and overlays and menus start animating, to the buttons moving around when the mouse hovers over them etc.
I hope this helps, I tried to keep it short. The games work as they are, which is an amazingly massive plus. They just need a little bit of garnish to make them taste so much better :)