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If I am honest, the core game idea you have is perfect for the theme. It is really cool! But I had the feeling that it was just the wrong setting or the missing puzzles. The idea of rewinding the robot has potential. I imaged the robot being in a 3D World. The robot itself would have the style of steampunk in a steampunk world of course. You could then see how slow the mechanical wheels on the robot inclusive his own movement speed would become over time, so you would feel the pressure to solve your puzzle before its too late. Too bad you didn't get that motivation to get a bit more out of your idea, but it is really great you finished your game! It is a good practice to finish something off, even though you didn't have that much fun. I wish you good motivation for your future and your devlogs!

Thanks for the feedback. I never thought about making it a puzzle game. At first, I thought about making it an adventure game or a Metroidvania. But then my motivation dropped and I made it into this fetch game.
Maybe  I'll come back to that idea in 2-3 years.
And thanks for playing.