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(1 edit) (+1)

​Cute game, cute props, I especially liked the ufo, although I didn’t really find it very fun and the controls were really janky, I’m not sure how to win in the game either (first I thought the objective was to get to the ufo). I suppose it’s a sandbox type game? Anyways, good job! The concept is neat but I don’t feel like the execution is that great

Game Design: 4/5

Fun: 1/5

Innovation: 3/5

Theme: 4/5

Graphics: 4/5

Audio: 0/5 - There was no audio

Wow, thank you for the detailed comment!! It's really nice seeing comments like these, once in a while!! 😊

Well, I agree with pretty much everything you said: the game execution isn't great and i don't like either how my game is turned out, the game is unfinished and because of theat it feel not very fun to play, especially since there isn't a real objective at the moment... (you're not the only one that mistaken the ufo as a goal, it's my fault for not explaining well enough 😓), and you don't know how much it hurts me the total absence of audio in the game... But this is all part of the game making learning process, isn't it?? (Although, i'm not feelling like i'm achiving much progress, i know it's normal, but still... it's another story for another time, i guess... 🤔) The controls are the only thing that is *somewhat* justifiable, since at the start the game was supposed to be a puzzle rather than an arena survival, but still... it's very junky (not only to play, but even in the code) Well, at least i'm glad you enjoyed the models...

The score that you game me really surprises me, it's much higher than what i'd have given it... (especially for the Design category: why is that high??)

(+1)

Because I liked the concept of rewinding up the toy car, I feel like the design of it can be used for a full game in the future, perhaps a puzzle game where you have to rewind it correctly so you don’t run into bombs or something similar? Anyways, I rated your game based on what I feel like the potential with the design is and not the actual game itself :D