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The Good:

  • Very cool art, animation and sound - impressive that you made it all from scratch. The menu clicking sound was funny as well
  • Cool concept - I liked the idea of messing up, learning what went wrong, then rewinding time to fix the problem only to mess up again on something else

Could improve:

  • Clarity - A lot of the times, it is unclear what the player can do. Took me a while to figure out I can enter the shop because I couldn't enter other buildings
  • Theme - The idea was there, but it simply just boils down to restarting the level. I suggest adding more towers to teleport to, and an incentive to teleport farther back in time to fix something in the future, like avoiding a murderer killing the agent by preventing the murderer's parents from meeting 30 years back or something (just a vague idea).

Overall:

A cool concept, but a pretty hard game. I got stuck on the acid sewer thing, where the agent kept getting thirsty but every time i moved he would get killed. The potential of this game is high though.

(+1)

WOW! I appreciate a lot you took the time to do this!

I think not knowing what to do is the biggest problem of this game. Maybe cause' i'm a solo developer and didn't have anyone to playtest, I saw the game easy and thought that just with a few tries, players would figure out what to do.

The checkpoints, I agree that I sould've added more to get better in the theme, instead of just reloading the same scene again and again.

Thank you for this great feeback,!!!

P.S: The acid part, you need to put the dog's food where it would get the dog to block the acid from exploding, and then give the drink to the agent.

I totally agree on SeminiGames Feedback! Maybe give the interactables a hightlight or a place a specific color near it (like naughty dog uses yellow in their games) A bit more narrative design and it's really hitting it!