Very well made story with very creative mechanics. Love all the artwork metaphors from the world and the enemies. Overall love it -- very well made. :3
But damn that last stage was tough. I couldn't recover anything from fighting enemies, and during the boss fight it was very tough to make sure my healing could keep up until I finally decided "meh let's just finish the boss ASAP before it could harm my chars too much" and fortunately it worked... barely.
Some issues though... although I suppose some of them are a little bit much to expect from a game jam:
1. Well... with no levelling system or recovery items (as I said... I know it's too much to expect from a jam game) when I played it I found no reason to engage with the enemies unless I have to and so during the platforming section it becomes a game about just avoiding enemies -- esp. when both of the characters are in full HP/GL. I guess otherwise there is a motivation to recover HP/GL. Is this gameplay intended?
2. In the second artwork, in the area around the boss, the platforming section is a little bit... annoying. After defeating the boss it took me a while trying to jump to the portal m(_ _)m
3. Some of the enemies' attacks... are different in animation only. I'm talking about "Nagging Regret"'s attacks; which either shoots or melee attack but what they do are basically identical. I guess this is not too big of an issue but I do notice it :P
4. For Tama's normal attack: Being able to click just three (or two? I kinda forgot) already gives the full 3 damage attack output. However; it is possible to click up to 6 when lucky (usually I could only click up to 5 tho). I feel like this should be rebalanced -- either by making the full 3 damage attack output only done when clicking at least 4 OR by giving a 4 damage output during lucky attacks when 6 targets get clicked.
P.S.: Nice music from FaceMeltingSolos again. Very awesome
P.S. 2: I just realized moments after the fact that the best strategy to recover HP/GL esp. during the last stage is to leave the weak enemies and then cast drain and use healing spells