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(+1)

Thanks for playing! And thank you for all the feedback, super helpful! I went into this thinking it would be easier to build than an action game, and boy was I wrong.

1. I really, really, really wanted to have more "RPG" elements like leveling, items, equipment, but this one got away from me. At a certain point, to save my sanity, I had to let that all go. I do realize that this makes skipping enemies a good option, but you are correct that I hoped players would pick fights to restore their resources carefully.

2. Thanks for letting me know... I wasn't sure about that area, and I guess it could use a rework.

3. You caught me! I left that just for some visual variety, but yeah, the little guys have only 1 attack basically.

4. Tama's max damage output comes from 4 clicks. I just played to make sure, 1-3 clicks gives 2 damage, and 4+ is 3 damage. You must be much better at click those circles than I am! Maybe I should add a 4 damage tier at 5-6 clicks for skilled clickers.

PS: Yes, he's great! He nailed it again :)

PS 2: You're correct (SPOILERS AFTER THIS TEXT STOP HERE ANYONE WHO HASN'T PLAYED) ----- The weak enemies are intended to help keep your characters fueled in the boss battles. There are a few ways you can use them. The strategy you listed is definitely one of them!

Thanks again for playing, and taking the time to give all this feedback, it's appreciated and very helpful! Hopefully the next one will be for MGGJ2, hehe.