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I like the idea of the game to have this AI moving with very limited possibility to influence, which makes it a nice mix of puzzle and sneaking / covert-ops type games.

The controls however did not 100% work for me, I had lags on the spacebar sometimes; and also noticed that when I keep holding the spacebar down, I get through the levels even if I would have been caught by the guards ;)

If you also explain a bit more how the AI works, the player feels more in control (even if the movement is still based on probabilities).

Hello, thanks for the detailed feedbacl! 


About the lagging and the passing through guards, I believe this is due to a mix between your computer maybe being a bit slow and my very unoptimised game, and also the way that I move the player. Each spacebar press moves the player and the enemies and if the framerate drops and you move enough update wouldn't be called to check if the player and the enemies collided. 


And about the AI, yes, I totally agree, I don't know why I was thinking that this would be enough. In fact it is not based on probabilities, to make it consistent (again, should have explaines it more clearly).