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(+2)

Extremely cool art direction and premise! Though it's unfortunate that you ran out of time for animations, and the gameplay was pretty bare-bones. Could be cool to see the game expanded with different chess-based enemies with different movement/detection mechanics.

(+1)

I totally agree :) I thought of having knights that jump as there movement, but did not have time to problem-solve and implement.

(+1)

Thanks!!

(here is a link to a "fake" gameplay  of the game, in which the art is setted as we intended  (we couldn't implemented everything well at time), and the animations are more visible on my last post on instagram) https://youtu.be/CmdOYf9AABY

Yes, it would have been more interesting to have different behaviors depending specific to eac kind of chess pieces!