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Here are my thoughts on CoRewind: 

  • Liked the mechanic that you could rewind to where you chose it to be. Although it wouldn't make any sense to do this in the endless runner level (in the desert)
  • I would not put the bullets as a child of the player. Now it follows the rotation of the player after being shot. That is not logical. 
  • I liked the Emission & post pro, but think it was a bit too much. You should keep a form of relief or texture so it is not just a big plane of an emissive color. 
  • The second level was very hard. The skill gap between the tutorial level and the forward runner is a bit too high I think. The enemies lock onto you and you can only shoot forward and not stop running. 

Good start. Sit together with your team, discuss how you could improve and it will become a good game. 

I hope the feedback is usefull.

(+1)

Yeah man thanks for the feedback, really appreciate you taking the time to write it! :)

For the bullets it's on purpose that they follow where the player is looking, they're not child of the character actually. Might improve how they work in the future though.

For the second level I'll keep that in mind and try to improve the game design.

Will take your feedback into account when improving the game, cheers!