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(+1)

Thanks for your review, and yeah I should've been more consistent with the collision.  I haven't experienced the sensitivity being that high unless I accidentally made it dependent on the frames per second :0 ...

If you're running on unity maybe times the sensitivity by Time.deltatime so that it's consistent no matter the fps? I know my computer is moderately good gtx 970 etc so my fps was probably quite high? :)

(+1)

Lol yeah, I didn't add Time.deltaTime to the camera, thanks for the heads up, I didn't know that it was a problem!  I guess my computer sucks :D

(+1)

No problem :) I never do it on my stuff either 😂