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Cool idea, I like the story and the graphics seem kind of cool! Although the sensitivity did feel incredibly high to me and I'm not sure  having the "no texture" have collision on the first jump and then it's taken away on the second is the best user experience wise... Either way still a cool idea :)

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Thanks for your review, and yeah I should've been more consistent with the collision.  I haven't experienced the sensitivity being that high unless I accidentally made it dependent on the frames per second :0 ...

If you're running on unity maybe times the sensitivity by Time.deltatime so that it's consistent no matter the fps? I know my computer is moderately good gtx 970 etc so my fps was probably quite high? :)

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Lol yeah, I didn't add Time.deltaTime to the camera, thanks for the heads up, I didn't know that it was a problem!  I guess my computer sucks :D

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No problem :) I never do it on my stuff either 😂