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Thanks for trying out Sprytile! You can see how Unity will render your mesh my turning on Backface Culling. In the right hand side panel of the viewport (press `n` if it isn't visible) expand 'Shading' and toggle Backface Culling on.

There's a way to make faces double sided using a utility that comes with Sprytile, covered in the advanced documentation.

Hope to see the cool stuff you make with Sprytile!

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Fantastic! I think this is how I'll spend my weekend, can't wait to get home. Thanks so much!