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Good game! It’s quite fun and it fits well with the theme.

However there is one issue where if the rewinded bullet never collides with the old self, the time is still slowed down until a new rewinded bullet hits the new old self.

After a certain point , spawning of the past self is so fast that before one ends , another one is  spawned. That may be the case. Otherwise , the slo-mo should usually stop when the bullet either hits the old self or the character.  I'll look into it. Thank you so much for the feedback.