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Use your godly powers to push back the enemy fleet, before they can reach the harbor. It requires a bit of strategy though, as you probably won't be able to face them head-on ;)

Goal: Figured that much.

What I meant though was that I don't understand what my powers *do.* Obviously fire sets the ships on fire and wind pushes them around (although I have to be so close to do either that I just get shot at). Its the third power that does nothing.  Or rather, whatever it is that it does do, I don't know what that is. I *presume* it is the power that matches the jam's theme (rewinding time in some fashion) but I never figured out what it was actually doing or how to utilize it.

(+1)

Ah ok I understand your question better! I think I should have included a detailed explanation at the game start. I will update the game description at least then.

The first power "wind" will obviously send a storm at the ships, which will damage them a bit, push them to delay them (useful to keep a lot of them under the eruption for example),  and can be used to crash them against each other or against the terrain for maximum damage.

The second power "fire" will damage and has a good chance to set your target on fire, which will apply continous damage to the target.

The third power "warp" sends your target back in time, to the state it was in, between 2 to 3 "hours" ago (150 to 200 seconds back). Using it at the game start won't be very useful since the ships won't have moved that much, but during "midgame" and "endgame", it allows you to break their formation, and easily destroy the larger ships for example.

Thanks for taking the time to play and review!