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Cool! I like the idea of leaving a backup behind, though once you advance a bit, it feels tedious to have to backtrack to it. But it certainly is a cool concept that can be explored!

We are glad you enjoyed, and yes its kinda annoying to go back if you forgot to summon a Soul print, but this is why there is no limit of prints. I thought at first that maybe its too annoying, since the games seems to be fast paced, but you have to rewind back to the soul, but it can be mastered. This is why we added timer, to push players trying to master it. 

Nice. It’s really awesome to find some solid idea behind games. :)