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The rewind mechanic is not useful, It looks like I could beat the game without using it.

But it is a nice concept, I really liked planning the path but the thing is that is just a trail and error based game.

(+1)

unfortunately i have to agree, as i made the planning screen more user friendly (automatically rewinding) it made the manual rewind less and less necessary, I was hopping it would still provide a way to see the guard's path to choose a better one (to hopefully avoid pure trial and error). But some of the levels have such specific required paths that it does become a trial and error.