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Not bad. Unfortunately, the outlines of the tiles can be seen for the road which really breaks the immersion. I think Brackeys talks in one of his Tutorials why this happens and how to prevent it. Also, your NPCs can be moved by the player character, this can be avoided by freezing their positions. Overall, really nice idea though!

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Thank you for playing though. I know about the lines, I struggled with that for awhie. I tried Brackeys videos a bunch of others, they all reference the original rendering piplne. None of the settings people show are there in the URP.  I did ask the community but no responses. I would love to do an update to fix that but not sure we're allowed to update after the fact.

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape