So I had some more spare time so I managed to redo my sprites, still missing a parallax background. I'm pretty happy with the look now so I'll keep moving with this style.
My coding time was dedicated to moving the level editing to pixel colour recognition, allowing me to design levels in photoshop, and better handling of intersections for the anti grav. Still on the mechanics to do is cutting and removing anti grav panels (looking forward to the fun math on optimised mesh triangles :)). I'm not sure yet, but I might do some basic enemies if I get time (patrol and shoot/chase within range).
Here's the vid: