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It works perfectly (the Mac version) other than crashing every time I die in level 2. But that ok, since that is, hands down, the best game I have seen in the jam!

The art is amazing, sounds are good (other than the talking sound that can be a bit irritating when you hear it a lot), jokes amazing, gameplay is genius, everything is really really good!


I am a bit embarrassed to ask you to play my game now, but I need feedback so I have to, lol...

Thank you so much! I will see if I can reproduce and fix the crash you mentioned.

I have played your game, going to jot down some thoughts:

  • I think if you want a lot of people to play your game you should try and resolve the Java dependency. It might be hard/impossible at this stage so maybe something to consider on your next jam (i.e. changing your development platform).
  • Really like the one-action-per-level concept. Kind of a unique twist on these sorts of games though might be limiting if you add more levels.
  • I think you can remove the tile grading numbers completely and the game becomes more friendly and less complex, without losing anything. I don't think they serve a purpose. If you want to represent the AI's intended path you could use arrows (would be more readable than the numbers).
  • The rewind mechanic is somewhat convoluted, since it backtracks the AI and then allows you to move. I don't think I ever used this to move anywhere other than back along the path the AI came from, so potentially you could replace this with a simple rewind of the AI's last move (or last two moves), which would fit the theme more (but also less unique, so i don't know).
  • Starting to get picky about the presentation here, but the font wasn't super readable, and it would be nice to have the hotkeys displayed at all times (I had to look at the Itch page to remember what the rewind button was).
  • Enemies went on top of each other in one mission.
  • I had to turn the volume all the way down to make it the right volume.

Overall though I think this is a really great achievement and a unique concept. Keep it up!

Hello, thanks a lot for the feedback? 


I am not sure I understand what you said about the rewind mechanic. It just undo's the last move and allows you to redo it. I don't understand the difference between that and what you said afterwards.