Cool concept. I'd love to see this game once you guys had a few more days of dev time. Unfortunately 48 hours go by FAST. (I know the feeling). Good try.
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Neat-o Thrifty Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Humor | #15 | 1.389 | 1.500 |
Graphics | #17 | 2.315 | 2.500 |
Innovation | #18 | 1.389 | 1.500 |
Overall | #19 | 1.697 | 1.833 |
Theme | #19 | 1.852 | 2.000 |
Audio | #20 | 0.926 | 1.000 |
Fun | #20 | 1.080 | 1.167 |
Mood | #20 | 1.234 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
So, a few things. Obviously, this game isn't finished, so there isn't a whole lot of feedback I can give. The biggest thing for me, however, was the extreme lag that I experienced while playing. I had super low frame rate, and my computer is pretty decent. Maybe it's some sort of issue with the high resolution? I'm not sure. But it definitely has the makings of a decent game going off of your plans, and I'd be interested to see where (if anywhere) this project goes after the jam is over.
The game is lagging right now because I haven't had time to implement a pool for the sprites, so the enemies are spawning infinitely, the towers aren't reusing any instance, I would need to know if the lag was from the start of the game or if it was after some time. But thanks! We're going to finish this game anytime soon!
I'd like to see what this game could become given a little bit more time to expand after the jam. The visual style is really cool, and I think, with a little polish and some good sound design, you guys could make a really cool tower defense game.
Good start for a game. The idea is good! Hope you'll finish it up after jam. One thing I've noticed is that the screen size is way to large, I had to zoom out my browser to see the whole screen.
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