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A member registered Jun 26, 2020 · View creator page →

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Very cool art, and the loop was fun. Very well made, one for the time constraints.

I love this one! Very funny and cool concept, and the dev features made it better. Great job!

I liked this one! Great art, and it was challenging, but it wasn't too hard, just the perfect amount. Great submission.

The core loop has potential. I think this game needs a little more time for it to be amazing. Keep working on it and see how far you can get.

This one looks nice, but was tricky to understand. With a bit more time to make a tutorial, it would have been great.

This one is really cool! I enjoyed it a lot, and the art style is amazing. Good job!

I liked this one! It's a simple, polished game, and that's exactly what these jams are about. Great job!

The theme is: FOOD

Your challenge is simple.
Build a tiny game inspired by food.

Food can be the setting, the mechanic, the enemy, the reward, or the whole game loop.

Remember the goal of Tiny Game Jam

Small scope.
One clear idea.
Something you can actually finish.

Tips to stay on track:

• Pick one core mechanic
• Design one short loop around it
• Build the smallest playable version first

Start small. Make it fun. Ship something.

Share your progress often in ⁠the general channel in our Discord and share screenshots as you build.

We love seeing the work in progress. What food game are you thinking about making? 


Totally agree with the police AI. I couldn't get better AI from the NPC cars and the police in the allotted time.

The $10M win state was literally a last-hour addition, and I was not able to thoroughly test it.

I'm glad you enjoyed the game.

Thanks for playing.

PS:  Please check the Discord and tag us if you'd like your Polish Squad role.

The core loop was original. I wish there were instructions. I was spamming the buttons at first until I realized I could just hold them down.
I was confused about the eye or teardrop icons that appeared on the screen, but I kept clicking them anyway.

I managed to keep the fire alive for about 2 mins.

Good job with your submission!

It was fun and very new to me, so congrats on making this in 1 day. I found a pretty game-breaking bug where if you press against the wall and shoot, you clip into it, and you get stuck there.

Thank you!

GDI_Logan crushed it with the art on this game.

We appreciate you playing it. :)

Thank you for the kind comments and for trying our game.

Agreed, the coins needed more thickness.  Hopefully, we can get back and create a better animation for them after the rating period is over.

All credit for the art goes to GDI_Logan.

Thanks for playing our game. 

Oh, no!

Sorry to hear that. Reach out to us on Discord.

Cool game! It definitely reminded me of Cookie Clicker in a good way. Super satisfying to play and watch the numbers go up. Nice job!

I can tell a lot of effort went into this. I’ll be honest, though, I couldn’t get any of the puzzles to work, so I wasn’t sure what I was doing wrong. But even with that, the vibe felt super nostalgic, like an old game I used to play, which was really cool.

Really fun and fresh concept, and the execution was solid. The simple style fits it perfectly, and the levels were honestly really fun to play through. Great job!

Really fun and addictive. The shop system was a great addition and made it feel even more rewarding to keep playing. I had a great time with this one, nice work!

This was really fun! I liked it a lot! It’s honestly kinda addictive, and the idea behind it is super cool. The curses are a really nice touch, too, and make it more interesting. Great job!

Super fun game with a really cool idea. The Morse code mechanic was awesome and honestly executed really well, it felt unique and worked smoothly. Great job!

Thanks! I love the sombrero one

Really fun game! Drawing the spells was super satisfying. I loved trying to make big complicated ones even though the simple spells worked best 😂 I had a great time playing overall, awesome job on this one!

This was awesome! The music was great, the art was amazing, and visually, it looked super polished. The game idea is really good too, easy to pick up, fun loop, and just a great overall jam game. Seriously great job!

Really fun little game! It has a lot of cool elements packed into it, and for the amount of time you had, this is honestly impressive. With a few UI fixes/clean-up to make things clearer, I could totally see this becoming a really awesome and in-depth game. Great job!

This was super fun, I love the art style! Audio was solid too, and the gameplay loop was really enjoyable and kept me playing. Great job, this one’s got a ton of charm!

Fun game! The loop was really good and it stayed entertaining the whole time. Nice work putting together something that’s simple but genuinely enjoyable to keep playing!

Really cool idea, especially for only a day and a half of work. It definitely needs some polish (UI clarity, smoother flow, a little more feedback), but the core concept is strong and has a lot of potential if you build it out with more depth/levels. Great jam entry!

Nice job getting a full concept working for the jam. I think the main thing holding it back is clarity, it’s pretty confusing, there are a lot of numbers on screen, and I couldn’t tell why I was losing. A quick tutorial/labels + clearer feedback (like “you lost because ___”) and simplifying the UI would make it way easier to understand and a lot more fun.

Really good incorporation of the multi-use one-button mechanic. It’s super smart how much you can do with just one input. This could honestly become a really cool puzzle game if you take it further and add more depth/levels. Great job!

This one was really solid. The sound was great, and the game looked awesome art-wise, too. The gameplay loop was fun, and it just felt good to play. Everything felt clean and satisfying. Really nice work!

This was super fun and honestly really original. I loved the intro pan animation, which was a sick touch and set the vibe perfectly. Gameplay was a little confusing at first, but by my second round, I had it down, and it started feeling really smooth. Only suggestion: adding a replay button (or quick restart) would be awesome since I had to refresh the page to play again. Really cool jam entry though, great job!

You’re free to interpret the theme however you see fit, just keep in mind your game will be rated based on how the people rating it feel you did.

The Tiny Game Jam Theme is:

"ONE BUTTON"

That’s the whole challenge.

One input.
One core mechanic.
One idea pushed as far as you can take it.

Simple controls = no excuses.

This jam is all about creativity, polish, and FUN.

Jan 30 – Feb 2

Keep it tiny.
Make it clever.
Finish strong.  

Have fun!

If you haven't signed up yet, you can do so here:
https://itch.io/jam/tiny-game-jam-30-26

Can't wait to see what you all make!

This was a really cool experience, and I found myself wanting more of it by the end, which is always a good sign. I would have loved to see more levels, although I totally understand that time constraints probably limited the scope. It was also fun switching between playstyles, but it would’ve been interesting if the “chill” side had a bit more going on than just healing, to give it more depth and strategic choice. Overall, a very enjoyable concept with a lot of room to grow.

The concept is really cool, and there’s a solid idea driving the game. The level structure works well and gives the game a nice sense of progression. The main thing that held it back for me was that the movement felt a bit strange visually, which made it harder to read what was happening on screen. With some clearer visual feedback on movement and a bit more onboarding, this could become a very strong and polished experience.

This was a really intense and memorable experience, especially as the game progressed. The way enemies move in response to the player creates a lot of tension and fits the control design extremely well, and the later levels in particular felt exciting and satisfying to play through. Visually, the game is very strong, and even the minimal sound design works well with the atmosphere instead of feeling empty. That said, the early part of the game was a bit confusing — it wasn’t immediately clear what the main objective was, and it took some time to realize what I was actually trying to reach or do, which made the first few levels feel slower than they probably needed to be.

The game is fun to play and there’s a solid idea underneath it, but it currently feels a bit rough and unpolished. Since there’s no tutorial or guidance, I often felt lost and wasn’t sure what I was supposed to be doing or working toward. With some clearer onboarding, small UI hints, and a bit more refinement, this could really shine — it definitely feels like it has good potential with a little more time and iteration.