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gamedevinsiders

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A member registered Jun 26, 2020 · View creator page →

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We are almost one week out from Tiny Game Jam. Good time to get ready.

If you're planning to join us, you can grab the jam role in our Discord. You will get access to the private jam channels and the theme the moment it drops.

Discord: https://discord.gg/gamedevinsiders

A small ask that will make a BIG difference.

If you want to bring in a few more devs before the jam begins, check our pinned post on the GameDev Insiders X account and give it a boost. It brings more eyes to the jam and makes it more fun. No pressure. You being here already matters.

The goal of the jam is simple.
Pick one tiny idea.
Build a small slice you can finish in four days.
Feel momentum again.

More updates soon.
Get your idea notebook ready.

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Thanks for joining Tiny Game Jam. Excited to have you here.

This jam is meant to give tiny teams a real win. Pick one small idea. Build a clean slice you can finish in four days. You will learn fast and feel momentum again.

If you want help, feedback, or a place to share progress, join the GameDev Insiders Discord. It is active and friendly. You will get quicker replies there.

Discord link
https://discord.gg/gamedevinsiders

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Your next finished game starts with one tiny idea you can build in a long weekend.

Tiny Game Jam runs from Nov 28 to Dec 1.

Four days to build one small slice you can finish.

If you want a win you can ship, join us.
Pick one clear mechanic.
Build a tiny slice.
Upload it.
Learn fast.

Jam page
https://itch.io/jam/tiny-game-jam

Theme drops a few minutes before the start.
You can work solo or with a partner.
Any engine. Any art style.

If you want a nudge
What is the smallest version of your idea you can play in 2 minutes
Build that. Then stop.

Who is in?

Thanks for trying our game.  The space bar lowers the "chain" to retrieve treasure, so you have to raise it back up to be able to move.  We'll work on the UI to make that way more obvious.  If you get the orange markers right on the cross hairs, you should pull out treasure.  

Thanks for playing our "game".  Right now there's not a way to upgrade the ship, though we did plan on having that as an option.  The treasures are found by following the radar and putting the (very small) orange dots in the crosshairs and then lowering and raising the chain with the space bar.  We'll resume work on this game soon to hopefully make it more entertaining.

Thanks for playing and reviewing the game.  We'll keep working on it to see where it goes.

Thanks for playing the game and for your feedback.  We ran out of time so were not able to implement the UI as we hoped.  Totally agree with the need for a visual indicator.  The camera also needs work.  The level design was straight from the Unity Asset store, so not much for me to say about it.  I was working with my 10 year-old son and he found that asset so we went with it.

Cool entry, looks like we both went for something very similar.  I liked the different models but at first the game felt a bit slow so I found myself using SHIFT the whole time.  I loved the music choices, specially once I upgraded to the battleship.  I didn't like the fact that the competing ships always knew where the next sunken ship would be, so I felt at a disadvantage.  I ended up following the other ships a lot.  Well done!

Very cool visuals! I loved the run style of the 'character', you managed to give personality to a rectangle.  Cool entry.

WOW! One of my favorites on this jam.  I played it over and over again.  It is fast paced, challenging (but not too challenging), the controls feel nice, it's very well done.  My only issue was on some of the higher levels I got confused between foreground and background, especially on the transitions.  I think if you were to add a parallax effect it would make it easier to distinguish the two.  Very well done!

What a great entry!  I played until I maxed out to the third boat, sadly it spawned and got "hooked" with a pole on the dock and was stuck.  It was very fun once I figured out the controls.  

The game looks cool and it was fun to play.  I struggled a bit with the controls, not sure why but I wasn't able to make my character respond exactly as I wanted to.  The music/sound was high energy which made the game more enjoyable.  Good job.

Cool concept.  I'd love to see this game once you guys had a few more days of dev time.  Unfortunately 48 hours go by FAST.  (I know the feeling).  Good try.

I thought it was cool and the ships had a nice style.  I would have liked to see a consequence for allowing ships to fly past.  I did notice you get penalized on the score, but it wasn't as tangible as when my ship got hit. Can't beat a "pew pew" game.  Good job!