Of course! Once the jam is over you’re encouraged to keep working on the game and improve upon it. Come over to the discord and request feedback when you do.
gamedevinsiders
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Fun little game with super simple graphics but a nice music loop and solid sound effects. The tight precision jumps can be annoying, but that’s also the whole challenge and it works for what the game is doing. I liked the instant respawn a lot. I played a few levels and stopped at the flappy bird section. It would be cool to see stats like number of jumps or fails. Overall, a cool and clean entry.
It took me a minute to understand the flow, but once it clicked the idea was fun. The pace ramps up way too fast though. Starting with one clear problem to fix would help the player feel accomplished before the chaos begins. Then you can slowly layer in more tasks. The drawers also feel crowded. Grabbing one tool often meant picking up and dropping a few others by accident. The music was a nice touch and did a good job raising the tension. Thanks for submitting your game to the jam.
Very simple setup. You pick a square and watch them bounce until one survives. I couldn’t tell what made them hit or lose, so it felt more like watching a simulation than playing a game. There’s no real player agency after the first click. The sound effects are there but there’s no music and the slice ends fast. Interesting idea to start from, but it needs more interaction for the player to stay engaged.
Interesting start, and the 3D shapes gave it a unique look, but it felt incomplete. I wasn’t always sure what I was supposed to do, and didn’t get very far. The flashing lights washed over the whole scene, which made it even harder to understand what was happening. No audio or music also made it tough to stay engaged. It feels like an ambitious idea that just needed more time to land.
Clear idea and easy to understand right away. Jumping between rotating obstacles can be fun, but the jump feels a bit off, so timing never feels fully satisfying. The rotation also made me a little dizzy after a bit. Audio is minimal, and there’s no music to help anchor the slice. With tighter jump control and a little polish on sound, this could feel a lot stronger.
Fun take on the packing mechanic, and the Christmas theme fits it really well. The art, music, and audio all help the slice feel complete. The core loop is straightforward, satisfying, and easy to read. This feels like a solid, well-rounded entry.
Throwing in Silksong amongst the presents scored you extra points :)
Cool idea and the vent setting has a nice mood with the ambient sounds and growls. The main struggle for me was movement. Having to press forward for every tiny step made traversal tiring and it was easy to get lost in the maze. I ended up giving up before reaching the end because moving around felt more work than tension. A smoother forward motion or stronger landmarks would make the slice much easier to play through.
Fun idea and the art gives it a lot of personality. I enjoyed juggling the systems while the timer counted down. The two things that felt off were the food boxes and the black hole event. The boxes sometimes spun or wedged against the walls which made them hard to move. The black hole mash section was doable on the first try but it felt a bit too tight on time. A little extra buffer there would keep the tension without risking frustration. Overall though, solid work for a first jam and cool to see how much you managed to build.
Nice job getting a full little world in place. The art and mood fit the story and you can see the effort from the team. I had trouble understanding what I could interact with and what the next step was, so I mostly walked around reading text. The battery was the only thing I figured out how to pick up. A bit more clarity on controls and one clear early objective would help.
The core idea is clear and the defend-the-temple loop works, but the game needs basic feedback to feel alive. Jumping on the up key feels odd and the controls would land better with a more standard layout. Adding simple hit effects or sounds would help the game come to life. Music would also do wonders for the feel of the game.
Thanks for submitting.
Music and art are nice.
I feel like this could be a great game that evolves into a "collect all" mechanic, or into a bartering system where you go in looking for a particular "something" and you have to find the way to trade up to it, like the dude that traded the red paper clip all the way up to a house.
This game had potential. The greedy goblin idea is fun, and having him chased by something adds excitement. I was hoping the items in the bag would clear on their own so I could keep running and collecting, but either I missed something or the game ends after just a handful of items.
Thanks for sharing your game with us.
Tiny Game Jam kicks off in 3 hours.
If you are planning to join, this is the perfect time to warm up your tiny ideas and lock in your scope. We are aiming for one small, fun game you can actually finish this weekend.
We already have over 60 people registered for the jam. If you want more competition or just want to help us grow this event, please share the jam link with other devs. It helps more than you think.
Join the Discord if you want live updates, feedback, and a place to hang out with other participants during the jam: https://discord.gg/R8esvND
Jam page: https://itch.io/jam/tiny-game-jam
See you at the starting line.
Thanks, good luck to you as well. Be sure to join us on the Discord where all the communications for the jam will take place.
Join here: https://discord.gg/R8esvND
We are almost one week out from Tiny Game Jam. Good time to get ready.
If you're planning to join us, you can grab the jam role in our Discord. You will get access to the private jam channels and the theme the moment it drops.
Discord: https://discord.gg/R8esvND
A small ask that will make a BIG difference.
If you want to bring in a few more devs before the jam begins, check our pinned post on the GameDev Insiders X account and give it a boost. It brings more eyes to the jam and makes it more fun. No pressure. You being here already matters.
The goal of the jam is simple.
Pick one tiny idea.
Build a small slice you can finish in four days.
Feel momentum again.
More updates soon.
Get your idea notebook ready.
Thanks for joining Tiny Game Jam. Excited to have you here.
This jam is meant to give tiny teams a real win. Pick one small idea. Build a clean slice you can finish in four days. You will learn fast and feel momentum again.
If you want help, feedback, or a place to share progress, join the GameDev Insiders Discord. It is active and friendly. You will get quicker replies there.
Discord link
https://discord.gg/gamedevinsiders
Your next finished game starts with one tiny idea you can build in a long weekend.
Tiny Game Jam runs from Nov 28 to Dec 1.
Four days to build one small slice you can finish.
If you want a win you can ship, join us.
Pick one clear mechanic.
Build a tiny slice.
Upload it.
Learn fast.
Jam page
https://itch.io/jam/tiny-game-jam
Theme drops a few minutes before the start.
You can work solo or with a partner.
Any engine. Any art style.
If you want a nudge
What is the smallest version of your idea you can play in 2 minutes
Build that. Then stop.
Who is in?
Thanks for playing our "game". Right now there's not a way to upgrade the ship, though we did plan on having that as an option. The treasures are found by following the radar and putting the (very small) orange dots in the crosshairs and then lowering and raising the chain with the space bar. We'll resume work on this game soon to hopefully make it more entertaining.
Thanks for playing the game and for your feedback. We ran out of time so were not able to implement the UI as we hoped. Totally agree with the need for a visual indicator. The camera also needs work. The level design was straight from the Unity Asset store, so not much for me to say about it. I was working with my 10 year-old son and he found that asset so we went with it.
Cool entry, looks like we both went for something very similar. I liked the different models but at first the game felt a bit slow so I found myself using SHIFT the whole time. I loved the music choices, specially once I upgraded to the battleship. I didn't like the fact that the competing ships always knew where the next sunken ship would be, so I felt at a disadvantage. I ended up following the other ships a lot. Well done!




Start sketching a slice you can ship fast.