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A member registered Jun 26, 2020 · View creator page →

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Thank you!

GDI_Logan crushed it with the art on this game.

We appreciate you playing it. :)

Thank you for the kind comments and for trying our game.

Agreed, the coins needed more thickness.  Hopefully, we can get back and create a better animation for them after the rating period is over.

All credit for the art goes to GDI_Logan.

Thanks for playing our game. 

Oh, no!

Sorry to hear that. Reach out to us on Discord.

Cool game! It definitely reminded me of Cookie Clicker in a good way. Super satisfying to play and watch the numbers go up. Nice job!

I can tell a lot of effort went into this. I’ll be honest, though, I couldn’t get any of the puzzles to work, so I wasn’t sure what I was doing wrong. But even with that, the vibe felt super nostalgic, like an old game I used to play, which was really cool.

Really fun and fresh concept, and the execution was solid. The simple style fits it perfectly, and the levels were honestly really fun to play through. Great job!

Really fun and addictive. The shop system was a great addition and made it feel even more rewarding to keep playing. I had a great time with this one, nice work!

This was really fun! I liked it a lot! It’s honestly kinda addictive, and the idea behind it is super cool. The curses are a really nice touch, too, and make it more interesting. Great job!

Super fun game with a really cool idea. The Morse code mechanic was awesome and honestly executed really well, it felt unique and worked smoothly. Great job!

Thanks! I love the sombrero one

Really fun game! Drawing the spells was super satisfying. I loved trying to make big complicated ones even though the simple spells worked best 😂 I had a great time playing overall, awesome job on this one!

This was awesome! The music was great, the art was amazing, and visually, it looked super polished. The game idea is really good too, easy to pick up, fun loop, and just a great overall jam game. Seriously great job!

Really fun little game! It has a lot of cool elements packed into it, and for the amount of time you had, this is honestly impressive. With a few UI fixes/clean-up to make things clearer, I could totally see this becoming a really awesome and in-depth game. Great job!

This was super fun, I love the art style! Audio was solid too, and the gameplay loop was really enjoyable and kept me playing. Great job, this one’s got a ton of charm!

Fun game! The loop was really good and it stayed entertaining the whole time. Nice work putting together something that’s simple but genuinely enjoyable to keep playing!

Really cool idea, especially for only a day and a half of work. It definitely needs some polish (UI clarity, smoother flow, a little more feedback), but the core concept is strong and has a lot of potential if you build it out with more depth/levels. Great jam entry!

Nice job getting a full concept working for the jam. I think the main thing holding it back is clarity, it’s pretty confusing, there are a lot of numbers on screen, and I couldn’t tell why I was losing. A quick tutorial/labels + clearer feedback (like “you lost because ___”) and simplifying the UI would make it way easier to understand and a lot more fun.

Really good incorporation of the multi-use one-button mechanic. It’s super smart how much you can do with just one input. This could honestly become a really cool puzzle game if you take it further and add more depth/levels. Great job!

This one was really solid. The sound was great, and the game looked awesome art-wise, too. The gameplay loop was fun, and it just felt good to play. Everything felt clean and satisfying. Really nice work!

This was super fun and honestly really original. I loved the intro pan animation, which was a sick touch and set the vibe perfectly. Gameplay was a little confusing at first, but by my second round, I had it down, and it started feeling really smooth. Only suggestion: adding a replay button (or quick restart) would be awesome since I had to refresh the page to play again. Really cool jam entry though, great job!

You’re free to interpret the theme however you see fit, just keep in mind your game will be rated based on how the people rating it feel you did.

The Tiny Game Jam Theme is:

"ONE BUTTON"

That’s the whole challenge.

One input.
One core mechanic.
One idea pushed as far as you can take it.

Simple controls = no excuses.

This jam is all about creativity, polish, and FUN.

Jan 30 – Feb 2

Keep it tiny.
Make it clever.
Finish strong.  

Have fun!

If you haven't signed up yet, you can do so here:
https://itch.io/jam/tiny-game-jam-30-26

Can't wait to see what you all make!

This was a really cool experience, and I found myself wanting more of it by the end, which is always a good sign. I would have loved to see more levels, although I totally understand that time constraints probably limited the scope. It was also fun switching between playstyles, but it would’ve been interesting if the “chill” side had a bit more going on than just healing, to give it more depth and strategic choice. Overall, a very enjoyable concept with a lot of room to grow.

The concept is really cool, and there’s a solid idea driving the game. The level structure works well and gives the game a nice sense of progression. The main thing that held it back for me was that the movement felt a bit strange visually, which made it harder to read what was happening on screen. With some clearer visual feedback on movement and a bit more onboarding, this could become a very strong and polished experience.

This was a really intense and memorable experience, especially as the game progressed. The way enemies move in response to the player creates a lot of tension and fits the control design extremely well, and the later levels in particular felt exciting and satisfying to play through. Visually, the game is very strong, and even the minimal sound design works well with the atmosphere instead of feeling empty. That said, the early part of the game was a bit confusing — it wasn’t immediately clear what the main objective was, and it took some time to realize what I was actually trying to reach or do, which made the first few levels feel slower than they probably needed to be.

The game is fun to play and there’s a solid idea underneath it, but it currently feels a bit rough and unpolished. Since there’s no tutorial or guidance, I often felt lost and wasn’t sure what I was supposed to be doing or working toward. With some clearer onboarding, small UI hints, and a bit more refinement, this could really shine — it definitely feels like it has good potential with a little more time and iteration.

This was a really clever concept, and the probe-and-swap interaction was especially fun to use. The tutorial was also very well done — it explained the rules clearly and made it easy to jump in and start playing. Overall, a very strong and creative entry. The visual effects and shaders also go a long way in making everything feel smooth and well put together. One thing that could make it even better would be adding some background music.

The game has a strong visual style and definitely looks cool at first glance. That said, the experience felt confusing because it wasn’t clear how I was supposed to reach the elves or progress toward that goal, so I often felt unsure of what I should be doing. The controls also felt very difficult to handle, which made it harder to explore and experiment, and turned that confusion into frustration instead of curiosity.

The game has a strong visual style and definitely looks cool at first glance, which helped pull me in. That said, the experience felt confusing because I would randomly lose with no clear reason, so it was hard to learn or improve. The controls also felt very difficult to handle, which made the challenge feel more frustrating than fun.

The core idea and main mechanic are both strong and feel well thought out, which makes the game immediately engaging and easy to understand. Everything also feels nicely polished, which really helps sell the experience and makes it feel complete rather than “jam-rough.”
Good job!

The core idea works really well. The music sets the tone nicely, and the narrow vision field is a smart design choice that reinforces the theme by forcing the player to rely on memory instead of visual certainty. Where it falls short is onboarding. The opening is confusing due to the lack of instructions or a brief tutorial, which makes it harder to appreciate the mechanic early on. A short guided introduction or a simple first level that teaches the rules would significantly improve the initial experience.

This one was really fun! I  thought I was doing great with a score of 25, but then I saw the one in the 200's and gave up lol. 

Congrats on submitting your game!

I like this one! It had some cool potential. I would have loved to have a reopenable manual because I did not remember what made them not human, so I had to figure it out.

It was a simple and fun game. I would have loved to get the same sound feedback when I clicked the shapes, but it was fun. 

Great job submitting!

This is a cool game concept. Some of the art was squished, and the text was hard to read, but other than that, good job.

It's a very cool game, although some of the questions didn't make sense and felt like a gamble.

Congrats on completing your game!

Cool game. It was more of don't hurt your eyes than trust them, but it was fun. Although I may need some Tylenol after that.

Good job on submitting!

It was fun, but the constant talking for progression was annoying. Maybe a way to toggle the talking as more of a hint than anything could fix this issue. 

Congratulations on completing the jam!