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(1 edit) (+1)

Hi! First of all, thanks for making such a great game! I have a few suggestions and questions I'd love to share.

Portuguese Translation (PT-BR)

Could you consider adding Brazilian Portuguese (PT-BR) support? You could even use AI to help with the translation. That would be absolutely awesome!

Mushroom Forest

I think the mushroom forest is a really cool feature, and it would be a shame to remove it just because it doesn't have a gameplay function yet.

Maybe there could be a mushroom farm in the forest where mushrooms can grow during the winter. Another idea would be to add a ruin with a new girl character who could be connected to the main story.

The mushrooms could also be used to supply the tavern, and the bakery could make new recipes using them. Or perhaps a restaurant could be added, serving mushroom-based meals and making food consumption more efficient for the population.

I think there are a lot of interesting possibilities for the mushroom forest, and it would be a shame to lose such a unique feature!

Gameplay Suggestions

I've also been having a few issues with my latest save. I couldn't get a single mage, no matter what I tried, even though my city had over 250 citizens.

I think it would be cool to have a public safety and crime system, or even special events that the ruler has to deal with. For example, citizens could demand more food or better education, with education providing buffs to workers. These features might not be the main focus of the game, but I think they could add a lot of depth if implemented well.

An animal husbandry system would also be great, so we wouldn't have to rely solely on fish as a source of animal-based food.

Labor, Food, and Winter Survival

I also have a question about managing a large kingdom. As my kingdom grows, I find myself relying heavily on laborers. If I reassign even 10 of them to other jobs, my people start starving.

How am I supposed to manage this? Sometimes I have plenty of coal and food stored up, but when winter comes, a huge number of people die anyway. I'd love to understand what I'm doing wrong or learn how to manage my workforce and resources more efficiently.

Thanks again for the great game, and keep up the amazing work! I'm looking forward to seeing how it develops.

Hey there!
Well, first, did u play a 0.1.2 version?

yess

Yo, i will answer u about that all in 30 minutes

Soooo. Let go in order:

Translation: sure, will add it in 0.1.3 update

Mushroom Forest: interesting points, well, i'll keep it in the game for now.  I guess various food its a good idea, but it also should be optional, just if you wanna be maximal effective manager of city :D

Gameplay Suggestions: 
About mages: hmm, did u build a magic school? 

"I think it would be cool to have a public safety and crime system, or even special events that the ruler has to deal with. For example, citizens could demand more food or better education, with education providing buffs to workers." - that is also good points, i guess educational system will be created, its exist only for mages now. But i wanna made some deeper hooks for explorational part of game first, cause it main feature of the game for now.

"An animal husbandry system would also be great, so we wouldn't have to rely solely on fish as a source of animal-based food." - yeah, im planning to add some animals, im just have no sprites for them, but this feature will be implemented.

Labor, Food, and Winter Survival. Honestly, this is my bad. I guess it happened, cause their work more prioritized, than providing house with food and coal, that why this "winter disaster" happens. Will work on improving their intelligence. 

Also can you share a screenshot of your kingdom?

Im glad that you enjoyed the game! I can't catch everything doing QA on my own, so some bugs keep popping up here and there.

I ended up recreating my world because I think something bugged out with the mages. In this new world, everything worked normally! There was also another bug where all the people arriving by boat just stood still at the port and didn't move, but that only happened once.

There are merchants near every house, as well as a storage building and a coal supply, so why is this happening?


Interesting. Will look into this