Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hmm, I've got some issues with live_call() in scripts. Does it work like in 2.2, or something changed?

I'm getting log that script is reloaded on Ctrl+S, but it seems to still run old code... Am I doing something wrong ?

Yeah, they aren't updating for me either

(1 edit)

live_name can be used to clean up script detection, but this did work as of me publishing the announcement. Perhaps debug_get_callstack output changed again

Yep, live_name solves it.