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All stats are connected, so you have to manage them all!

For example, if he's sick, his health will drop, meaning that his happiness and affection will drop as well. If his satiety is low, he will have less energy for interactions, and his affection and happiness will drop as well. There are a lot of small variables that control his mood, but if you focus on his satiety, all other stats will follow :]

And you'll be able to give him treats after a certain point in the story, but the content for this build is somewhat short, so you won't get a lot of return for giving him treats right now, so just enjoy his verbal abuse for now, the 4 or so story events currently available, and come back next month for the next build :D

The progression doesnt work. His health is up. I have him well fed. I can't maintain his happiness or affection at all its very broken

There is a intentionally added gate if you reached 54 affection in case that's where you're are. If that's the case, and you've seen all story events available (the last one called "Due Improvements" where Arnie calls you about a meetup), then you finished the content for this build :]

If that's not the case, then maybe you ran into a bug I'm not aware of? Feel free to msg me on discord if you prefer to share screenshots and more details!

https://discord.com/invite/bqxkjcMjTt