At the end of each day affection hits zero, bad mechanic, mood and hunger are also tedious to deal with, no way to greatly increase affection besides apologies, treats dont do anything at the moment
Viewing post in Caring for my new cat...Femboy? comments
All stats are connected, so you have to manage them all!
For example, if he's sick, his health will drop, meaning that his happiness and affection will drop as well. If his satiety is low, he will have less energy for interactions, and his affection and happiness will drop as well. There are a lot of small variables that control his mood, but if you focus on his satiety, all other stats will follow :]
And you'll be able to give him treats after a certain point in the story, but the content for this build is somewhat short, so you won't get a lot of return for giving him treats right now, so just enjoy his verbal abuse for now, the 4 or so story events currently available, and come back next month for the next build :D
There is a intentionally added gate if you reached 54 affection in case that's where you're are. If that's the case, and you've seen all story events available (the last one called "Due Improvements" where Arnie calls you about a meetup), then you finished the content for this build :]
If that's not the case, then maybe you ran into a bug I'm not aware of? Feel free to msg me on discord if you prefer to share screenshots and more details!