Hey, I was reading your latest Before We Fall devlog, and I really like the decision to remove warbands and contracts when they weren't giving the party a clear identity. Rebuilding progression around individual skills and shared equipment sounds much more interesting, especially when you have to decide which hero actually needs an upgrade.
The Last City is another cool addition because it gives players something to work towards beyond surviving the next dungeon run. I'm curious, do you see building different party combinations becoming one of the main reasons players return for another run?
