I used pyrite 64 it’s a game maker for n64. Converted the assets and removed A LOT from the original game so that they would work for the 64. Of course it’s way more technically involved than that but pyrite is where I’d start!
a lot of what I do is look at open source materials. I said honestly anytime I’ve been asked that I use qwen 3 mainly which is an LLM coding agent that runs offline on my pc. No data center connection. If you’d like to look into that look up something like “qwen offline via ollama and opencode” that should get ya some details. I use it to aid me in writing things, for the shimmer engine for example. A lot of ideas come from you all and I try and find open source solutions in software I use and enjoy or just know of. That said I have used Claude as well. I know a lot about what I’m doing but no one knows everything. The things I could not figure out, I got help that way. I don’t view it the same as say generating an image. An image is stolen work no matter how it’s generated. It uses something someone else made as a source without asking. As for code, there a finite amount of ways something can be written in code. Lots of ways sure but it’s using logical strings to get to the goal, not stealing someone’s humanity put into a visual medium. As for the game though I’ve started this project like 30x over the years (dies inside a bit) I even have a fully 3d version I’ve made that I just don’t know how to distribute as it’s an actual full fledged game. It has ps1 style gfx. I understand some may not like that I have used ai even a little. I don’t judge them for that. Anyways I hope this has been some clarity and honest enough for you about how I do things. I write it and get help here and there. Oh also I’m a stay at home dad who has a massive amount of free time so that helps.
Offline LLM, eh? That's fascinating. I suppose I'll let that fly, but keep in mind that, as you said before, not everyone is not gonna like it.
I hope you keep vetting that thing and clean up the code.
I'll test the N64 version, BUT...I do suggest writing less wordy summaries for the mission screens. As someone pointed out, there might be a readability issue on the Nintendo 64 since it's a smaller res platform. Plus, I think there are some shadows that give off that "AI-assisted" vibe as well. Just keep working on your skills since you do have a good amount of free time. Keep it up and I think you might rely less on LLMs and more on your intuition.
I might be a bit too optimistic, but it's my honest opinion as someone who is heavily anti-AI. Sorry.
all the assets come from here https://alb-pixel-store.itch.io/helicopter-assault-assets
bought em a year or so ago. shadows are dynamic in the pc version which is probably meh in some places. but yeah no worries, updates will slow some as im having health issues but I see a dr soon to hopefully get help for them