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Hey! Thanks a lot for such detailed feedback!

Sorry the progression and auto-scaling frustrated you a bit This game was made for a game jam, so I didn't have that much time to work on it, and on top of that, it's actually the first incremental game I've ever made.

I knew that auto-scaling didn't really fit the genre, but I was running out of time, and with my lack of experience with incrementals, I knew I wouldn't be able to balance the progression properly that quickly. So I decided to focus on other aspects of the game instead.

I took your feedback into account, and I actually released an update today where I tried to address the progression issues as much as I could.

Thanks a lot!

Ay  yo please do not ever apologize for stuff like that. Unless you've made a genuine mistake you do not ever apologize. And not knowing/not having experience is not a mistake. Own up to it, but do not apologize.

You did your best with it and for the most part it was pretty damn good. I only gave this feedback because I see a lot of potential for the game. Considering I played through it even with the bad balancing at the time.

Pretty sure you can get this one pretty far.  I'll have another playthrough to see how it is and make more suggestions.

Okay played for a bit. The balancing seems a lot better than before.

- I'd introduce an upgrade to show more of the expected pickaxe pathing for a ricochet or two ahead. No need for prediction of when the block will break and such, just a small guideline for the early game where it matters.

- Considering the premise of the game I don't see why rocks not connected to anythign are moving on their own. When throw ends. (Maybe if it were mosnters or anything sure.) I'm talking about when there's a rock next to the torch and evrything else around it is empty, but it still moves and kills you.

- Maybe an indication of which rocks will be moving or like a direction would be great. (Maybe just have them tremble a little)

- With the music and sound effects, you could consider expanding into dark horror stuff with some bones/blood in the rocks.