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Okay played for a bit. The balancing seems a lot better than before.

- I'd introduce an upgrade to show more of the expected pickaxe pathing for a ricochet or two ahead. No need for prediction of when the block will break and such, just a small guideline for the early game where it matters.

- Considering the premise of the game I don't see why rocks not connected to anythign are moving on their own. When throw ends. (Maybe if it were mosnters or anything sure.) I'm talking about when there's a rock next to the torch and evrything else around it is empty, but it still moves and kills you.

- Maybe an indication of which rocks will be moving or like a direction would be great. (Maybe just have them tremble a little)

- With the music and sound effects, you could consider expanding into dark horror stuff with some bones/blood in the rocks.