brand new player, didnt work just takes the stones
jilagon
Recent community posts
sorry to say boss, but the starting screen was buggy AF for me as well, I practically had to click escape after every click to be able to do anything. I almost gave up there, but I am glad I didn't. The game is lovely, only wish there was more.
Dialogue boxes locking your cursor are.. quite a choice as well
Played in Brave browser, usually never face such issues with games here.
I am actually baffled this hasn't got more attention. This feels like a pretty nice remake of Increlution in a different world. I will be playing this and even buy it on steam if you ever reach such a point. AI in code is completely fine as long as it is not used for any future art.
It would be great to have smarter queueing features:
1. Selecting how many times an action is to be completed
2. Do stop action before completion
3. If at a later point in the queue there is a build action, only complete material actions enough times to complete build action.
For some reason you're not able to queue up Conjure Food more than once in the queue.
Extra energy bug seems to be still there, inconsistent. Sometimes I will exit release and have enough from the first 1 or 2 energies to last an hour of release right after.
New era bug: I had it in settings to show only a new era after I had completed 2 of the endings, but it was still showing the era animations. Seems like it starts remembering new era animations after you enable the setting so you have to go through a whole run to clear them. I recommend leaving it as the base option.
Really good game, as with all such games, I am only sad there isn't more of it to play through
Chopping says I should be getting 500+ logs and 5k+ exp, but I am only getting 1 exp per log
Fishing shop upgrade 5 says i should get the previous upgrade, which I have, but not visible. Slider feels janky - probably scrolling too much and skips the actual 5th upgrade. Oh you can pull them down.. not very intuitive, but works i guess
Seems like the green orbs become redundant a lot before the demo is complete. Had like 300 when I beat the last room. Maybe can put some more upgrades that require that instead.
Also hitboxes felt a little wonky with walls and corners. Maybe a small red flash when hitting a corner to indicate the hitbox would be helpful.