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A jam submission

Archaic AliensView game page

Submitted by baan (@_baanu) — 1 hour, 40 minutes before the deadline
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Archaic Aliens's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#94.2174.217
Overall#133.6093.609
Audio#153.3913.391
Fun#183.4353.435
Theme#203.7833.783
Controls#223.3043.304
Graphics#223.5223.522

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.2

Source
Yes

Game Description
A tale of a planet

Discord Username
Dhandehela#9956

Participation Level (GWJ)
Beginner. First Jam

Jam Time!
Yes

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Comments

Viewing comments 21 to 21 of 21 · Next page · Last page
Submitted (2 edits) (+1)

I think that’s actually my favorite game so far! Despite it does not fit the theme so well to me? Maybe you could explain your vision about that.

Anyway I like the quite unique art style, the level design is super creative.

I think there’s a small bug, I have to fire the laser 4 times to change the level. Also a bit frustrating if you die during that (or destroy vegetation by accident), but maybe that’s a feature?

Annoying that the music loops from the start at every death. It would be better if it went on.

To make it even more challenging you could make weirder orbit-like trajectories for the obstacles, i.e ellipses that are not perfect circles. They could also progressively change in time so you can’t stay safely on one spot.

Developer(+1)

Thanks a lot for playing the game.

The theme is called tiny world. In the game we are in a UFO that's quite large and our perspective from UFO makes the earth ...a tiny world.

I thought I would make a clever way to change levels, hence the introduction of celebratory beams. I initially had the idea in mind to make all the obstacles stop once the main objective is clear. then I was like maybe I can add  this as part of the objective. Like in after a mission, to be truly over, you sometimes needs to go to the helipad. So I left it as.

Regarding music, I learned music the day of submission. So I didn't know much about it. Now that it has been pointed out to me. I will fix it in the next game.

There has been already a ton of complaints regarding it being too difficult. when I created the level. I initially had in mind to spawn asteroids randomly as well.  Regarding  making the rotations skew, I simply didn't know how to do that and did't have time to experiment with it.Then I was like it might be a bit too difficult with random spawn points.  So I was like I will make it predictable. Hence the last level is all about prediction. however I still got a ton of complains about that being difficult. In the last level, you fetch one rectangle. then wait. then continue fetching. but if you try fetching all in one go. that will be very difficult.

Anyway, Thanks a lot for playing. I am really glad that you consider this as one of your favorites! :D

Submitted (1 edit) (+1)

I understand better the relationship to the theme now :)

About the difficulty, you could adjust it by adding some health bar. Like you get hit 3 times before being destroyed (with some invincible frames). You could have a different sprite to see a half-broken ship before exploding too!

I’m a pretty “HC gamer” and I think the first level took me the most tries, mostly because I was learning the gameplay.

Anyway if you think about expanding that game it could work really nice as a mobile game too. Feel free to hit me up on Discord (VikFro#4956) if you want more feedback / help in the future :)

Viewing comments 21 to 21 of 21 · Next page · Last page