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(+1)

Thanks a lot for playing the game.

The theme is called tiny world. In the game we are in a UFO that's quite large and our perspective from UFO makes the earth ...a tiny world.

I thought I would make a clever way to change levels, hence the introduction of celebratory beams. I initially had the idea in mind to make all the obstacles stop once the main objective is clear. then I was like maybe I can add  this as part of the objective. Like in after a mission, to be truly over, you sometimes needs to go to the helipad. So I left it as.

Regarding music, I learned music the day of submission. So I didn't know much about it. Now that it has been pointed out to me. I will fix it in the next game.

There has been already a ton of complaints regarding it being too difficult. when I created the level. I initially had in mind to spawn asteroids randomly as well.  Regarding  making the rotations skew, I simply didn't know how to do that and did't have time to experiment with it.Then I was like it might be a bit too difficult with random spawn points.  So I was like I will make it predictable. Hence the last level is all about prediction. however I still got a ton of complains about that being difficult. In the last level, you fetch one rectangle. then wait. then continue fetching. but if you try fetching all in one go. that will be very difficult.

Anyway, Thanks a lot for playing. I am really glad that you consider this as one of your favorites! :D

(1 edit) (+1)

I understand better the relationship to the theme now :)

About the difficulty, you could adjust it by adding some health bar. Like you get hit 3 times before being destroyed (with some invincible frames). You could have a different sprite to see a half-broken ship before exploding too!

I’m a pretty “HC gamer” and I think the first level took me the most tries, mostly because I was learning the gameplay.

Anyway if you think about expanding that game it could work really nice as a mobile game too. Feel free to hit me up on Discord (VikFro#4956) if you want more feedback / help in the future :)