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(+1)

You look like a QA tester to me ๐Ÿ˜„, this feedback is precious! Thank you for taking the time.

Glad the amount of content hit you like that, and I am really happy the tutorial worked for you.

Regarding

  • Wall upgrades: you're right. In the new update there's now a tip that shows you where to start when the wall works unlock. 
  • Tower slots: haha, I get it. I feel the same way ๐Ÿ˜‚  I'll change the order as you suggested.
  • Shift in the Essence Tree: good point, the price should show the total for the whole fill. I'll add that as well.
  • FPS: thanks for the details. If it bothers you, Settings > Graphics > Quality preset: Medium should help in the busy moments. I am also working on making big assaults run smoother.

I'm really glad you like the tone of the texts, I wanted it to feel medieval(that is what I like), so that means a lot. And yes, crushing a full field of the dead is my favourite part too :) 

You're on your second generation now, so I'd love to hear more from you, especially about the Sky. It's the part I need the most feedback on: was it clear, does the next generation feel stronger enough? Anything you notice there helps a lot.

Good luck, and let me know how it goes :)

(2 edits)

Hey Enes,

Thank you for the quick response. Here's another two points I'd like feedback.

- Upgrading the attack speed (Rate) of my rapid shot archers, I noticed that it quickly stops at at a rate of 4.00/s, rendering further rate upgrades non-effective.



- Bone archers don't always trigger their attack sequence. It seems to be linked to frontier distance. Below a certain distance, they just "slide" towards the wall without actually firing at all.

[Edit : adding one more point]

- At the start of each Age, you loose your troops, yet you cannot spend your Tree points. You need to sound the retreat, to be able to spend them. I would suggest that the start of a new age immediately opens up the tree for point allocation without having to go through the sound-the-retreat work-around.

(+1)

Hey SilverEyes, both are fixed in v0.5.15 thanks to you:

- Attack Speed (and Crit, Range) training now counts at every level, no more cap at 4.00/s.

- Bone archers no longer slide up to the wall; they stand off and fire.

Shift-click on the tree now shows the price of the whole fill too. Spending tree points at the start of a new Age without sounding the retreat: good catch, that's on my list. You're on the credits page: https://marrowmarch.com/credits/

Let me know how the Sky feels in your next generations :)