Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Hey Enes,

Thank you for the quick response. Here's another two points I'd like feedback.

- Upgrading the attack speed (Rate) of my rapid shot archers, I noticed that it quickly stops at at a rate of 4.00/s, rendering further rate upgrades non-effective.



- Bone archers don't always trigger their attack sequence. It seems to be linked to frontier distance. Below a certain distance, they just "slide" towards the wall without actually firing at all.

[Edit : adding one more point]

- At the start of each Age, you loose your troops, yet you cannot spend your Tree points. You need to sound the retreat, to be able to spend them. I would suggest that the start of a new age immediately opens up the tree for point allocation without having to go through the sound-the-retreat work-around.

(+1)

Hey SilverEyes, both are fixed in v0.5.15 thanks to you:

- Attack Speed (and Crit, Range) training now counts at every level, no more cap at 4.00/s.

- Bone archers no longer slide up to the wall; they stand off and fire.

Shift-click on the tree now shows the price of the whole fill too. Spending tree points at the start of a new Age without sounding the retreat: good catch, that's on my list. You're on the credits page: https://marrowmarch.com/credits/

Let me know how the Sky feels in your next generations :)