Hey Enes,
Thank you for the quick response. Here's another two points I'd like feedback.
- Upgrading the attack speed (Rate) of my rapid shot archers, I noticed that it quickly stops at at a rate of 4.00/s, rendering further rate upgrades non-effective.
- Bone archers don't always trigger their attack sequence. It seems to be linked to frontier distance. Below a certain distance, they just "slide" towards the wall without actually firing at all.
[Edit : adding one more point]
- At the start of each Age, you loose your troops, yet you cannot spend your Tree points. You need to sound the retreat, to be able to spend them. I would suggest that the start of a new age immediately opens up the tree for point allocation without having to go through the sound-the-retreat work-around.
Hey SilverEyes, both are fixed in v0.5.15 thanks to you:
- Attack Speed (and Crit, Range) training now counts at every level, no more cap at 4.00/s.
- Bone archers no longer slide up to the wall; they stand off and fire.
Shift-click on the tree now shows the price of the whole fill too. Spending tree points at the start of a new Age without sounding the retreat: good catch, that's on my list. You're on the credits page: https://marrowmarch.com/credits/
Let me know how the Sky feels in your next generations :)