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Marrow March

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A member registered 17 days ago · View creator page →

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Age 5, nice! The full-tree fix is out in v0.5.15, so the Ancestral Sky should open for you now. Ages VI to X are on the way. You're on the credits page too, thanks for sticking with it :)

Hey SilverEyes, both are fixed in v0.5.15 thanks to you:

- Attack Speed (and Crit, Range) training now counts at every level, no more cap at 4.00/s.

- Bone archers no longer slide up to the wall; they stand off and fire.

Shift-click on the tree now shows the price of the whole fill too. Spending tree points at the start of a new Age without sounding the retreat: good catch, that's on my list. You're on the credits page: https://marrowmarch.com/credits/

Let me know how the Sky feels in your next generations :)

Hi Hexx_Vixtar, no need to finish the game to comment, this helped a lot. It wasn't the shift-click: an earlier update cut Frontier down to one deploy column, so the line stopped growing. In v0.5.15 Frontier II and III are back, one column each, so your line reaches farther toward the archers again.

Thanks for reporting, you're on the credits page: https://marrowmarch.com/credits/

Hi Draekniloth, sorry you hit that wall. Fixed in v0.5.15: a full Essence Tree no longer locks you out of the Ancestral Sky. The fall takes you to the tree and its heart opens the sky. Your save should work again, tell me if it doesn't.

Your automation ideas are all good ones: a toggle for each automation, letting the auto-buyer skip the either/or nodes, and keeping the auto-trainer from spending gold before skill upgrades. They're on my list.

You're on the credits page too: https://marrowmarch.com/credits/ Thanks!

Hi CrovaxII, thank you, this is one of the most useful reports I got. Most of it is fixed in v0.5.15 / v0.5.16:

- Soldiers on the bridge are no longer shuffled or lost when the wall falls. Your army stays where you put it.

- The garrison drawer no longer closes itself in busy assaults.

- The view slides into the courtyard more calmly when the wall falls, so less jumping.

- Skeleton archers now stand off and fire, and stop once something answers them, so where they stop should feel much less random.


Windcallers: fair point, the narrow gate makes knockback too strong. I like your stacking knockback resistance idea, I'm looking at it for the next balance pass.


You're on the credits page: https://marrowmarch.com/credits/ Let me know if the gate zone feels better now :)

Hi sporthuntor, thanks for letting me know. 

This is actually a known issue. I fixed this yesterday night. I am planning a release for this. I am sorry that happened to you as well.

Butt I am also very happy that you enjoyed the game (I am assuming) and kept playing until Age 4. 

I would like to get more detailed feedback from you. 

You look like a QA tester to me 😄, this feedback is precious! Thank you for taking the time.

Glad the amount of content hit you like that, and I am really happy the tutorial worked for you.

Regarding

  • Wall upgrades: you're right. In the new update there's now a tip that shows you where to start when the wall works unlock. 
  • Tower slots: haha, I get it. I feel the same way 😂  I'll change the order as you suggested.
  • Shift in the Essence Tree: good point, the price should show the total for the whole fill. I'll add that as well.
  • FPS: thanks for the details. If it bothers you, Settings > Graphics > Quality preset: Medium should help in the busy moments. I am also working on making big assaults run smoother.

I'm really glad you like the tone of the texts, I wanted it to feel medieval(that is what I like), so that means a lot. And yes, crushing a full field of the dead is my favourite part too :) 

You're on your second generation now, so I'd love to hear more from you, especially about the Sky. It's the part I need the most feedback on: was it clear, does the next generation feel stronger enough? Anything you notice there helps a lot.

Good luck, and let me know how it goes :)

Good question! The wall gets its own guns later on: you can put ballistas, catapults and more right on top of it. Your soldiers stand in the field so you can choose where they fight and block the dead before they reach the wall. Later on the game, you need to defend the inside of the wall as well. I highly encourage you to spend a few hours. Thanks for the feedback

Yes, the first night is made to be lost, it's the start of the story. The wall falls, you get Essence from it, and you use it in the Essence Tree to get stronger. From the next run on you can really hold the wall. I know it can feel unfair, so in the new update you can also skip the first night with the link at the top of the screen :)

Thanks for telling me! I just posted a new update with the changelog, and the tutorial is much better now: it only gives tips and you can skip the first night. If the game was laggy, try Settings > Graphics > Quality preset: Low. Give it another try if you want, and let me know how it goes :)

No need to say sorry at all! Your comment really helped. Because of it I changed the tutorial: now it only gives tips, every button works from the start, and you can move your soldiers whenever you want. You can also skip the first night with the link at the top of the screen. It's all in the new update. I mentioned your name on the changelog as well. I am waiting for your further testings and support if possible.

About the lag: go to Settings > Graphics and set Quality preset to Low. It should run much smoother, and it doesn't change the gameplay. If it still lags, let me know and I'll look into it.

Thank you for the detailed feedback. I'm not happy with the tutorial either. I don't even like tutorials myself, but this game needs one, otherwise people end up closing it because they don't understand what's going on. I'm still trying to find a good way to do this.

If you feel like giving it another shot, you can skip the tutorial from the menu and just play freely. I'll fix this issue as soon as I can.

Again, I really appreciate you taking the time to give feedback 

Hi! I'm Enes, and I make Marrow March on my own.

This is Early Access: ages I to V are open, and VI to X are on the way. Your progress saves in your browser, so you can come back to the wall any time.

I read every comment. I'd love to hear:

- where you got stuck, or where it got slow,

- whether the first night taught you what it should,

- anything that broke (and your browser, if you can).

Thanks for holding the wall.