Hi CrovaxII, thank you, this is one of the most useful reports I got. Most of it is fixed in v0.5.15 / v0.5.16:
- Soldiers on the bridge are no longer shuffled or lost when the wall falls. Your army stays where you put it.
- The garrison drawer no longer closes itself in busy assaults.
- The view slides into the courtyard more calmly when the wall falls, so less jumping.
- Skeleton archers now stand off and fire, and stop once something answers them, so where they stop should feel much less random.
Windcallers: fair point, the narrow gate makes knockback too strong. I like your stacking knockback resistance idea, I'm looking at it for the next balance pass.
You're on the credits page: https://marrowmarch.com/credits/ Let me know if the gate zone feels better now :)