Simply excellent. Reminds me a dungeon crawler on the Amstrad CPC called "The Shadows of Sergoth".
And AI? Really? Where? For what? I saw AI developed games and it is 95% of the time utter crap.
Yes. AI, Code Claude, Antigravity/Gemini, assets from Nano Banana all based, steered by me to help deliver my creative vision. And of course playtested. I hope it can be seen that you can't dismiss it as simply AI slop. Some recent projects wouldn't be possible without AI.
Sorry for forgetting to declare it, I have no intention to hide it or conceal. But days of manual coding is simply over for me. At least for this kind of project.
Playtested on real C64!