should be fixed now (re-download updated builds); thank you for your feedback !
ursimon
Creator of
Recent community posts
Yes. AI, Code Claude, Antigravity/Gemini, assets from Nano Banana all based, steered by me to help deliver my creative vision. And of course playtested. I hope it can be seen that you can't dismiss it as simply AI slop. Some recent projects wouldn't be possible without AI.
Sorry for forgetting to declare it, I have no intention to hide it or conceal. But days of manual coding is simply over for me. At least for this kind of project.
Playtested on real C64!
20 waves. 5 lives. One very annoyed skull.
▶ Play in your browser or grab the ROM: https://ursimon.itch.io/skull-buster
A Game Boy Color arcade shooter — a demake of Jimmac's PICO-8 game.
One ship, along the bottom of the screen. Formations of grinning skulls hang above you, peel off, dive, and spit bullets. Clear a formation and the next wave arrives. Survive twenty of them and the boss turns up, and he takes fifty hits to put down.
Two rules make the game:
One shot on screen at a time. You can't spray. Every shot is a decision.
The ship coasts. Lead your turns, or wear a skull.
Five hearts. Their bullets and their bodies both hurt. There are also two hidden SELECT tricks. One of them will cost you your entire score — have fun working out which.
Free. Music by MuteAudio, based on Skull Buster by Jimmac.



