Completely respect the building on a core idea, and refusing to give it up down the road. For sure, that’s a great attitude to have in development. I suppose it just depends on how far down the road, and how much feedback that specific mechanic receives, but still an honorable dev trait and I support it.
I’ll be honest, I only completed the first level on all difficulties. The reason: I am one of those stubborn players that when presented with a 3-star system in a game, I simply must earn that 3rd star before feeling like I truly completed the level.
I know there must be a strategy to make it happen, and provided I was at least able to complete it on hard difficulty, I figured I wasn’t far off in general. The hard truth is that I simply lost interest in the game overall after so many tries. I am not one to give up easily, and will always look for redeeming qualities in a title before letting the difficulty of a challenge sway my opinion on the game. Even after finding it near-impossible I still see those redeeming qualities, but there just isn’t enough payoff at the moment to keep my interest.
By no means should you consider my one experience the reason you change things up, as it could just be that I’m a noob and not worthy of the 3 stars, but I’m grateful for you diving deeper into my feedback.