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(+1)

Thank you so much for playing and for such a thoughtful, detailed review. This is exactly the kind of feedback I was hoping for!

You're right about the upgraded roles: Flamethrower, Heavy Machine Gun and Sniper should feel like a real power boost, and we'll take a close look at their numbers and at the Samples upgrade effects. The same goes for level 1: getting 3 stars on Easy shouldn't take two dozen tries, so I will  recheck the difficulty there.

On the call-in combos: the arrow-key input is the core idea we built the game around, so I not planning to drop it. But your point about it feeling like chaos without a direct reward is fair, and I will think about how to make it more rewarding and less punishing. Run animation will be fixed. I was really glad the sprites and the last-stand feeling of defending from all sides worked for you. Thank you for the kind words and the best wishes, it means a lot. How many levels have you completed?

Completely respect the building on a core idea, and refusing to give it up down the road. For sure, that’s a great attitude to have in development. I suppose it just depends on how far down the road, and how much feedback that specific mechanic receives, but still an honorable dev trait and I support it.

I’ll be honest, I only completed the first level on all difficulties. The reason: I am one of those stubborn players that when presented with a 3-star system in a game, I simply must earn that 3rd star before feeling like I truly completed the level.

I know there must be a strategy to make it happen, and provided I was at least able to complete it on hard difficulty, I figured I wasn’t far off in general. The hard truth is that I simply lost interest in the game overall after so many tries. I am not one to give up easily, and will always look for redeeming qualities in a title before letting the difficulty of a challenge sway my opinion on the game. Even after finding it near-impossible I still see those redeeming qualities, but there just isn’t enough payoff at the moment to keep my interest.

By no means should you consider my one experience the reason you change things up, as it could just be that I’m a noob and not worthy of the 3 stars, but I’m grateful for you diving deeper into my feedback.

(+1)

Thank you for such an honest and generous follow-up, and for the kind words about sticking with the core idea. I really appreciate it!

Your story with the 3rd star is very useful for us: a player who completes the first level on every difficulty and still loses interest is exactly the signal i need. I will look at how clear and reachable the 3-star goal is on level 1, and at making the payoff for each attempt feel better.

You're not a noob at all, and i will keep your feedback in mind while we build on the game. Thanks again for playing and for taking the time to write all this!