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Svinopas707

3
Posts
A member registered 19 days ago · View creator page →

Creator of

Recent community posts

Thank you so much, this really made my day! I'm very glad that mission 1 is clearable for 3 stars now and that the machine gunner feels strong.

I also want to say a special thank you: you are the only person who has left feedback on the game so far, and your first review is exactly what helped me make this update. It means a lot to me.

Thanks for the bug report too! "Shock Rounds" being upgradable multiple times without any effect is clearly a bug, and the detail that it stops after going back to the main menu is very helpful. I'll fix it in the next update.

Thanks again for your time and your kind words, and I hope you enjoy the next update!

Thank you for such an honest and generous follow-up, and for the kind words about sticking with the core idea. I really appreciate it!

Your story with the 3rd star is very useful for us: a player who completes the first level on every difficulty and still loses interest is exactly the signal i need. I will look at how clear and reachable the 3-star goal is on level 1, and at making the payoff for each attempt feel better.

You're not a noob at all, and i will keep your feedback in mind while we build on the game. Thanks again for playing and for taking the time to write all this!

Thank you so much for playing and for such a thoughtful, detailed review. This is exactly the kind of feedback I was hoping for!

You're right about the upgraded roles: Flamethrower, Heavy Machine Gun and Sniper should feel like a real power boost, and we'll take a close look at their numbers and at the Samples upgrade effects. The same goes for level 1: getting 3 stars on Easy shouldn't take two dozen tries, so I will  recheck the difficulty there.

On the call-in combos: the arrow-key input is the core idea we built the game around, so I not planning to drop it. But your point about it feeling like chaos without a direct reward is fair, and I will think about how to make it more rewarding and less punishing. Run animation will be fixed. I was really glad the sprites and the last-stand feeling of defending from all sides worked for you. Thank you for the kind words and the best wishes, it means a lot. How many levels have you completed?