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(4 edits) (+7)

Man, I'm reading some of the devlogs I've skipped (which happens to be most of them) and it sounds like he's trying to make a fucking DND campaign or something.

Satiation? Cleanliness? Traits? Mindsets? Dice rolls?

It sounds like he's shifting the game towards a more extreme (or I guess realistic?) sandbox game similar to Lucky Paradox (Lucky Paradox is not applicable for the realistic sandbox example, though it is more realistic than some others but not that close to what I've read in the devlogs). Which yeah, sure. I guess there isn't... too much wrong with that. Some of those sandbox games can be good, but then quite a few that I've played are incredibly grindy and annoying. 


I mean, you know how badly my wrist hurts playing some of those? Click to leave bedroom, click to go to hallway, go to character's room, click talk button, hold skip to skip repeated dialogue and get +points, leave character's room, go downstairs, find other character in house, talk to them... You get the point, click to do everything and each click is in a different location and it takes like 20 to 30 clicks to do a quarter of what you could do in an in-game day.

Some have fast travel which reduces the amount of clicks by like 2... But that doesn't stop you from having to spend like 50 days to grind for cash. And the loop for that is: travel to work, click work button, hold skip, click work button, skip, work button, skip, sleep button, skip, and repeat.

Then there's the "no grinding for relationships" thing he's got going on which sounds like there won't be point totals or whatever, but no there are. It's just that you can't repeatedly interact with a character to cap out their relationship until whatever event increases the cap. Instead you're forced to wait for the next day for like a singular point with the larger events giving more.

And a travel system?  Days aren't broken into flat time slots like morning, noon, afternoon, and evening. They instead have actual hours and apparently change when morning or evening starts depending on the month. Sounds cool I guess, but there's going to have to be a Skyrim/Bethesda game (easiest example) style "skip straight to X time" thing for it to not be at least mildly annoying. But that travel system thing I mentioned? Yeah, traveling to each location takes time, realistic sure, but still moderately annoying. Especially factoring in that the weather fucks with it too. Now you've basically got to plan out your entire day so you'd have enough time to do everything you want to do and hope that whatever the weather is that day doesn't double your travel times. It also sounds like you get penalized for being up at night through stat debuffs and random encounters.

The RNG for the dice rolls are seeded too so you can't save scum and might get fucked by random chance. So that's fun too (sarcasm). But don't worry because failing a roll might result in something "even better" than if you succeeded. Which I'm assuming will only be for rare cases only and 99 times out of 100 you're going to get "Blood Frenzy" instead (Mewgenics reference for ya, the context is that it's a mostly permanent debuff that usually fucks you over in a roguelike game.) "Scene's still continue but a fail might come at a cost or be neutral whereas a pass gives bonuses." Cool... Depends on what the cost entails but that could be annoying too.


The point of me mentioning all of this is simple:

Is this a VN or a damn RPG at this point? You also can't even call this a remake either. Hell even the RE4 remake didn't add too much to the game. I think the main difference in gameplay mechanics specifically was the better/more modern camera/movement and the fact that you could parry attacks. (few other changes but that's pretty much the big 2 that I noticed the most in my playthrough.)

*sigh* It's just... You know that feeling you get when you haven't played a game like Call of Duty, R6 Siege, or Fortnite for about 2 to 5 years? You randomly decide to come back to the game and it's just completely unrecognizable? Yeah, that's the feeling I'm getting from this game so far. I'd have to actually play it to come up with an actual worthwhile opinion, but it feels like its going to be a while before we actually get a playable build that isn't 10 seconds long AND includes all of these new mechanics and shit. Also I don't even know if I want to play it anyways with the art style that I still find weird and unnerving. (As well as suspicious as to how the art style won despite the general consensus everywhere being that it sucked.)

Oh, also in case anyone cares, that still-pretty-new Onimusha game fucking rocked and I loved it. The animations and combat (specifically the bosses) were really good. Could've used more basic enemy variety (as well as made them more aggressive), but it was still pretty good. Main villains were great, final boss was really great. Overall some pretty good shit. (Worth noting, it's also the only Onimusha game I've ever played so... yeah. Take that into consideration too.)

(+8)

The changes to the mechanics (and a little story) I could handle, but the art direction... You notice that going back to the original style-- even just for the characters-- was never offered as an option?  The splitting of the groups for/against... all of it was to attempt to fool us into believing he gave a damn about the player base opinion at all. Sure, it's his game, but doesn't he want to make something everyone wants? The subscribestar blew up when he brought out the new artwork-- I can count on one hand how many positive responses were in that first post-- and those noses were universally reviled. All the toons he made so far look like they're in the Humpty Hump (Digital Underground) fan club-- Big, Discolored Noses.

Also, the new eyes suck... the shape is wrong, and frankly, they look dead. Yeah, I can totally relate to coming back to something that you want to feel familiar, but feels alien and strange... like CK from Temu.

(+5)

I just find some of the mechanics described to SOUND annoying, no clue how they'll actually work until we get a functioning build that actually lets us touch all the new shit.

I also think this entire thing is one of those cases where the dev is making something that THEY want while simultaneously ignoring any and all backlash/criticism from the player base probably under the guise of "they don't know what they're talking about" and "it's MY game, so I don't care about YOUR opinion." When in reality he very much should care about our opinions because we're the ones playing it, rating it, talking about it, and funding it and if we don't like what we see/play, then we either stop doing any of that or start rating/talking about it negatively instead.

I think if he actually was more open and communicative, re-ran the vote (but properly split the yes/no votes), and admitted his mistakes. Then we'd probably be in a different spot right now. But instead he decided to double triple quadruple down, so... here we are. Abandoning/Waiting for a game that will never be what it once was :l

(2 edits) (+4)

My SubscribeStar membership expires the 26th, and I've paused the renew... and I'm not the only one. At one point, we had the goal all the way up to 70% of his original number on Patreon... from pretty much scratch. The numbers have dropped to around 41%-- Quadrupling down seems like it may have been a bad idea for him. Sad that I'd like to say I'd go right back if he changed what needs changing, but the trust I had for his process-- his integrity-- dropped through the floor after the polls. That was after the 'we have to start from scratch', and then the 'just some minor changes'... and that's not even including the vast swatches of radio silence for anyone not on the Discord every day. Months of checking SS every week only to see the same 'art contest' sit for months. Now he won't even comment here on Itch-- I do believe he's afraid of what he's going to find. My trust level in the man now has me firmly believing he would sooner just delete this page and start from scratch, than listen to a single dissenting opinion, because he flatly refuses to comment here OR on SS, and there is no comment section on his private site. I don't go to the Discord anymore-- the vibe there is very... off.  Creepy, even. This whole thing gets worse and worse, and damned if it doesn't genuinely hurt to watch. I'm so glad I kept my original .zip, and have the KK cards.

I think the original, even unfinished, is going to be a hotter commodity than the 'new'. 

Editing this one, because my most recent comment  on this page (after this) is suddenly up for moderator review... "because of this community's rules" according to Itch... well, if this one gets deleted, you know why.

honestly, last time I checked out the game itself was when "Act Three" was just starting, aka the game switched from the typical roam-the-world-to-find-events format into some kinda war simulator with a combat system or whatever? it was already hard to tell what the direction of the game was supposed to be back then, but at this point I'm at a complete loss.