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TheGeeb81

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A member registered Apr 04, 2023 · View creator page →

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It feels like the world gets populated WAY too fast which results in the enemies just beating the shit out of each other and powerleveling. By the time day 2 rolls around you start seeing way too many level 8s and 9s and if you touch one of them you just explode and get sent back to 100cm. 

And I'm pretty sure the level 8s and 9s are like 1000 meters tall because only their feet are in view and 95% of their body is offscreen so there's absolutely no way for the player to win at all considering all of their glyphs are about 1000+ in strength.

Also Amiya only has 1 item in stock and I don't know if it's supposed to be that way until she gets bigger. (Turns out finishing her quests allows her to grow larger AND get more items in stock, HOWEVER her second quest wants "some basic glyph scrolls" which is quite vague as it doesn't specify a number or specific type like attack, shield, split, etc. in the quest log.)

Edit: Loading a save bugs out the save slot, whenever you try to save to the bugged slot it fails and keeps the old save that was already there. Loading ANY slot, deletes the old save in the bugged slot, and then successfully overwrites it with the new one you tried to make previously.

I believe the free room only heals up to 50% of your max HP. If you want to heal back up to 100% you've gotta pay for the premium one. 

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Alright, after playing the prologue I'm instantly hyped for more. The prologue does its job perfectly. I can't really compare it to the original since this is the first time I've heard of, let alone played this game, but I still think it's pretty damn good from what's shown so far.

It sets up the plot with a strong enough hook to catch you and keep you wanting more. Introduces the starting cast of characters as well as tells you enough about them for you to make a decent estimate of their personalities, not enough for me to say whether I like them or not but definitely enough for me to find them interesting. It gives you a few choices to make so you can see what they'd look like as well as get a glimpse into their effects. And it's got a few mysteries hidden in it too! 

The free-roam segment is cool too and definitely peaked my interest as I was not expecting it. The interactables are highlighted and different types have different colored highlights so you can easily tell which ones are "progress" and which ones are "side content," very much appreciated by the way. The inventory works quite well and it's also pretty well made. I like how you can slide the items around and organize your inventory yourself. The ripped up paper was a neat little teaser of some possible puzzles/minigames in the future, which I liked a lot. And the fully readable newspaper is nice too as most of these games only really give you the headlines. That newspaper is also a good source of world/mystery-building.

Speaking of mysteries and hidden things. The ones in the prologue are hidden enough that it requires a bit of thinking to make the connections. But they are still satisfying to make nonetheless and they set up the worldbuilding even more as well as make the hook stronger.

Overall, I enjoyed it and eagerly await more as I really enjoyed what it showed off. However, I do feel the need to advise you to give your computer a "good job" pat after every render because these renders are of a very high quality and you need to make sure it knows that you appreciate its work as it renders them. 

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Yeah, I think it was either 0.15 or 0.2, but he does get a haircut at some point.

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Maybe my opinions of her will change later, but for now she's my 2nd least LIKED character. On my "interesting character" scale she's somewhere in the middle. I personally find characters like Zeline, Iris, Bella, and Oriana to be among the most interesting. And characters like Maria, Sae, Kanoi, and Oriana (again, but only after her 7/8th event) to be among the most likeable. I kinda rate them across two different scales. "Likeable" is for their personality and how entertaining they are while "interesting" would basically just be their story, arcs, character development, mystery surrounding them, and just my overall interest in the character in general.

Also I believe that would be the case then, increasing her points through repeatable events is unlocked later. I'm currently at the beginning of 0.8 with 14/23 events for Hazel, and at that point you cannot get points with her through repeatable events. Only through her unique ones.

Though I'm currently taking a break from the game as I've begun to find a decent chunk of the events repetitive or annoying in some way that I can't describe. So I'm waiting for a little bit before going back into it.

You're right, I probably DID misunderstand her. But that still doesn't make me like her. To me, a man who is bad at reading social cues/understanding emotions and shit, it just looks like she's bipolar. One second she's kind and caring and the next she's chewing you out for an hour because you breathed wrong or something.

It also doesn't change the fact that she seems more closed off than the others even after her 2nd H-scene. No matter what, you cannot increase your points with her through the basic repeatable hangout events. ONLY through her unique story events. Every other character's points can be increased (infinitely?) through the hangout events with the exception of Zeline before her 2nd or 3rd event. After her 2nd or 3rd Zeline can also have her points increased through repetition.

And even if she IS genuine with Kanoi, I still don't think she's the... best influence on her. No clue if Kanoi has already witnessed Hazel's rage or not, but that's probably not something Kanoi needs nor wants to see. Plus some of the stuff Hazel tells Kanoi isn't too great either. Which I guess Jin can correct, now that he's in Kanoi's "inner circle," but still.

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I played this a while ago back when the OG 0.2 was out and it was pretty good. But I played so many others since then that this one just kinda...  almost completely disappeared from my memory. I'd get a few flashes of it pop up every now and then but that would be it. So I'd show up to check in and see it was still being remade and just move on.

So it was definitely a surprise when I saw that you'd be releasing the remake of 0.1 soon. Then you did release it, so I downloaded it, and then played it and a great deal of it came back to me. Not enough to accurately compare it to it's old form but enough to know that the remake is definitely an improvement. Everything looked better and I'm pretty sure the pacing and overall clarity improved too. I'm pretty sure that all the interactions felt more fluid and natural as well. As I played I basically experienced various cases of deja vu as I vaguely remembered some of the scenes and it was a pretty good feeling. It was very interesting comparing those deja vu flashback visions to the updated versions of them and seeing all the differences.

And the scene at the end with Doriana? Heartwarming and adorable. Brought a smile to my face seeing her interactions with the MC there. Doriana's flashback was especially good and made the interactions really stand out. Makes me excited for the... I think Christmas? Date later in 0.2. I vividly remember that one, especially after playing this again. 

Overall: Good shit, I'm excited for it and it's earned a more vivid and permanent place in my memory after this. All the work you (and friends) have put into seems to be paying off so far. So keep it up and good luck!

What's up with the "old game" folder? Do we just ignore that or move it over too?

Askin cause I've never seen that in an update patch before.

I'd bet things like the basic sexual tags (-jobs, sex, anal), then maybe femdom/maledom too as that seems surprisingly common, dev already mentioned a harem, threesomes/somes in general also tend to be common occurances.

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I've only just started getting into Part 2 of Update 0.4's content, but I think I know enough to confidently say that at least half of these characters would fit into a mental asylum.

Every single character is such a strange yet unique goober. 90% of them likable in their own unique way. While others are completely confusing or rage inducing.  Well... The only one I genuinely dislike (and find rage inducing) is Hazel, everyone else fits into "confusing yet likable" or "weird yet likable," Hazel is still interesting don't get me wrong. I just feel like everything she says/does is a lie and her cheerful/kind demeanor is but a mask hiding an actual demon from Hell. And it's quite easy to see why I feel that way as her demonic side seeps through the mask pretty often. It's especially made clear as she's the one character (so far) whose points are consistently locked behind events, you cannot endlessly repeat her basic hangout events to farm for points as they seemingly ONLY increase when doing her actual unique story events. I'm still interested to see who she actually is, and as such will continue interacting with her though.

Dev posts some free ones every now and then so it's always worth checking Patreon every 2-3 weeks. Though it IS only $2.50 a month which isn't too much but that's kinda hypocritical of me to say because I'm... not subscribed either...

I mentioned it in my response to someone else, but I estimate it'll be out soon. Either July or August... Maybe later than August depending on difficulties encountered. Though I do have to agree that some form of basic tracker would be much appreciated. Gives a rough estimate of how long it'll take. 

Though at the same time it's difficult to estimate work that is yet to be done. I mean how would he know how many words the next update will have when he hasn't written them yet? Or maybe he just gets locked into a loop of adding more stuff to the next update so it stays stuck at 90% for a month or two? He'd pretty much have to have the whole thing already planned out with a designated endpoint to avoid any of the complications with it. Plus maybe the tracker could be seen as a sort of schedule? I know some people get stressed about deadlines and he could be one of them, maybe he'd get stressed cause he didn't add a 1% to the tracker somewhere or something. 

Idk, I think at this point I'm just rambling about nonsense, it'd still be nice to actually see some indicator of the progress being made tho. Maybe just make every 3rd devlog free? Or do a quick free follow-up only containing the rough percentage? Something like "~73% done, give or take"

Sounds like you're just gonna have to gamble and hope it downloads the whole thing. I found that babysitting the download sometimes works. Or deal with an emulator I guess, but that tends to have buggy controls because it's assuming you're using a phone and not a PC/Laptop.

My recommendation is to just check on it periodically and if it's stopped, hit resume. My current internet also bugs out and breaks the download and it occasionally works again if I hit resume. Sometimes it'll get corrupted and say the download is "forbidden", sometimes it won't and it'll actually start downloading again.

The game's only 9 GB. That's small compared to some others I've played. Out of Touch is 19GB for instance.

Splitting the download also wouldn't change much since you'd still have to download and play Part 1 first, then do the same for Part 2, and then finally Part 3. All you're really doing is delaying downloading the full game. If you're worried about turning off your PC and thus losing the download then instead of turning it off, put it into sleep mode with all your windows open. Or start the download, pause it before turning off your PC, then you can SOMETIMES continue it when you boot it back up. Make sure you aren't in Incognito or anything tho so it actually saves the download. It's also usually better to download it all in one go anyways as that's more consistent. If your concern is that it takes too long, then start the download before work, put PC to sleep, go to work, and when you get back it should hopefully be done. 

Only real reason to split a download on Itchio is if you hit the file size limit. Which Out of Touch and Companion of Darkness both reached. Out of Touch, I believe applied for more space and got it. While CoD split the download in half between a season 1 and season 2. So maybe that's something Cosy Cafe will have to do later. Some games avoid the limit entirely by doing external downloads from Mediafire or MEGA, but that comes with their own caveats. Mediafire has ads that are suspicious as hell (fake download buttons) and MEGA only lets you download 5GB then it wants you to wait 6 hours for another 5GB,  it also wants you to download and use their app, BUT it DOES save downloads so long as you pause them before closing it so that's a plus.

Storage space is also a valid concern which I, fortunately, fixed before the price of SSDs skyrocketed. Literally, a month or two after I bought a 1TB drive for ~$100 it tripled in price. So I guess that's ALSO a valid reason to split downloads. But just delete a game or two or store Cosy Cafe on a flashdrive or something. All of which are easier options than deciding to download and deal with an emulator JUST so you don't have to download 9GB.

Dev posts development updates more actively on Patreon. Major dev logs containing important information are usually free to view even without subscriptions.

The most recent free one is Dev log #34 from back in March. In it the dev mentions how the update is about 50% complete. Assuming he has kept the same pace the update should release around July 1st for subscribers, and around July 24th for free. However, I am not subscribed and cannot read the latest dev logs so assuming he has hit a few snags in development (or took a break or two), Chapter 4 could very well release in August or later.

As far as I am aware the dev pretty much works on the game by himself with someone else doing some edits. So it takes time for updates to come out. Especially considering he seems to value both quality AND quantity. Each update basically contains another 40,000ish words, and  phenomenal renders/animations. All without sacrificing the overall quality of the story. If you want proof, just look at that second to last image there. You can quite literally count each and every pore on Eve's skin. There is absolutely no reason to render it at such a high quality, yet the dev did it anyways. And I am forever grateful for all the work he puts into the game even if it means a longer wait.

Not necessary as it's included with Episode 2 or Episode 3.

:O

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Makes sense to stuff them into the next major updates instead of dropping small updates that are JUST for grammar and stuff. 

I'll try and drop some lists of various errors and typos I find in that case. And once again it still got the point across, it's just a side effect of my brain latching on to random shit that ultimately doesn't matter. Your English is pretty great though, even with a couple grammar errors/weird word choices the sentences you write still get the point across. So it's far far FAR from the worst I've seen. And besides I think us pointing them out helps you improve even further so it's kind of a win-win... Maybe. I actually don't know how much that helps without explaining why it's incorrect.

Anyways, I'll see what errors I can find and throw them somewhere if I feel like it. Keep up the good work!

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I think making a short 0.05 or 0.01 update for some wording changes might be a decent idea at some point, maybe for when you're taking a break from the heavier work since it (hopefully) won't be that taxing? I love the game and find it pretty entertaining so far. But some of the wording confuses me sometimes. 

Like saying "We met Suzzie a month ago." makes it sound like the duo met her a full 30ish days ago when in reality it's been like... 5 to 6 days? (At least it makes it seem that way to me) Unless I missed a timeskip somewhere. Meanwhile simply changing it to something like "We met Suzzie last month." makes it easier to piece together the game's timeframe as the 27th(ish) of April would technically be "last month" although "last week" would be an even more accurate depiction of the time.

And then "All the time" doesn't make sense either as it should be "The whole time." Because "All the time" is more like a response to a question like "How often do you go out to eat?" while "the whole time" is a response to questions similar to what Suzzie asks the MC.

This is just a little nitpick of mine that honestly barely changes anything. I just kinda figured I should mention it just because, since my brain gets stuck up on all the little details, like the timespan of a game, for some reason and other people's brains might end up doing the same.

I'm gonna be honest, I don't see it this way. Maybe with girls he is a bit of a pussy, sure. But otherwise no...

The way the story's set up, the college is his ONLY chance for redemption. He had a shitty childhood, devoted his entire body and soul to volleyball, broke his shoulder so he couldn't play anymore, became angry at everything, pushed everyone away, and did crime. The offer from the Dean is literally his only shot to be even remotely close to volleyball again which is the only thing he's ever truly cared about. He wants to gather the team together because that's the only way he keeps his newfound job and if he beat the shit out of Fiona, she probably wouldn't join (Currently unknown just how important Fiona is to the team so maybe her absence wouldn't change much, except make Lexi quit too). Either that or the Dean would fire/expel/call the cops on his ass for beating up a student. All of which could easily result in him being homeless and on the streets again... Him acting like that is easily attributed to him not WANTING to be homeless. Because I'm pretty sure nobody ever wants that. Then there's also the fact that because he basically never gave anyone other than the mirror the time of day, it makes at least a little bit of sense that he wouldn't be good with women.

I feel like that punch from Fiona did more mental damage than physical. He already tried to get each member to show up, bungled it with Eve and Zoe, while Lexi just said that it'd be boring, and Fiona punching him was as clear of a "no" as you could possibly get. He was literally on his last legs there. Couldn't even bring himself to get riled up enough to attack her. And I already mentioned why attacking her would be a bad idea.

Now I already mentioned how the character "did crime," which I would say that it shows he isn't a pussy, but it's only mentioned in passing comments and his past isn't actually shown on screen. Maybe if more of it was shown onscreen it'd be better (idea for the dev there). Another thing is that the bad endings (usually for hitting/insulting women) COULD be more drawn out to better drive home just how badly the MC has it. Now there is also the option to slap Eve in the face, but it comes from the MC's anger towards her and just not understanding that she herself is someone with a weird personality. Which you know, he's trying to prevent and overcome that anger. So if your idea of a "strong man" is a man who gets so angry and gives in to that anger that he beats women... Then you should probably step back and rethink your definition.

In the end, it's an AVN and you should accept that even with a "pussy MC" it's still one of the better ones out there. The story's a classic example of an underdog story and the characters get better and more likeable the longer you play (cause you learn more about them and they undergo character development). If you want an AVN without a "pussy" as the MC, try out Nature of Magic (not an insult directed towards NoM, it's just also a good game and I'm genuinely recommending it to you.) Then there's Eternum where the MC gradually becomes better too.

I got a toothbrush and a water flosser for it. But no sticker :(

Sweet, what a great gift after my dentist appointments (even though they honestly weren't as bad as I was expecting)

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(A bunch of it's AI generated. I guess when you've used practically every public domain song in existence you've gotta have an AI make the rest or something, idk at least it sounds good.)

Click on your phone in the game, then the music button. At the bottom of the music screen the track that's currently playing will be there, click on that, then the download button. It opens up a link to a MEGA folder with all of the game's music in it.

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Yeah, I kinda figured that was the case after I read the messages. Maybe you can figure some other way to get early access stuff on here, or Itch will eventually update it and actually make it work. But for now that and Ko-Fi are kinda your only options without making more extra work for yourself.

I believe (and hope) it'll only be temporary. If you wanna download 0.45 right now, you'd have to find the public release on patreon (not even a need for a membership/account as the 0.45 public release is completely unlocked.)

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After reading some messages, I've come to a conclusion:

You shouldn't have early access on Itchio. Period. The way the pricing works seems to actively go against what you wanted to do with it.

The ONLY workaround I can think of (Itchio might not like it though, and it's probably more work than it's worth) is for you to create a COMPLETELY NEW PAGE each time you want to release an update in early access on Itch.

So you'd have this page becoming the main one, where the updates come out for free once two weeks have passed. Then you'd create an identical copy of this one for the T2 early access version, price it at $20, and move the V0.46 files from the main page over to the T2 one. A week later, you lower the T2's price to $10 and make it the T1 early access page instead (this would be fine and NOT cause the same problems you're having now). HOWEVER, for V0.47 you'd have to delete the V0.46 page, move the V0.46 files to THIS one, make another identical copy, add the V0.47 files to it, then price that NEW COPY at $20 for a week, then repeat the process with each update.


Now in regards to abandoning Itchio completely... Please don't. Itch makes it fairly easy to find, download, and access these kinds of games. As well as interact with the communities surrounding said games. Abandoning it would most likely result in a loss of visibility more than anything. For me, I'd be more annoyed that I'd have to click an extra 3 times whenever an update comes out. (I'm lazy, shut up)

After reading some messages, which I shall not disclose here, the price is caused by Itchio's jankyness when it comes to pricing. I believe it'll be fixed in at most 2 weeks when the update is meant to come out for free.

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You did an oopsie boss, you accidentally priced the ENTIRE game at $20 instead of only the 0.46 update.

(I've been reading the messages in the discord and it's probably better off NOT having early access on Itch)

It took me about 20 tries but I finally managed to solo the bandit fight without items or Selene’s help. I kinda wish the reward was better though considering that it was kinda tough to do.

SPOILERS (Episode 3)

Or that it would prevent Selene from revealing her magic. I understand why it didn’t and she still revealed her element anyways. I mean, it seems to be a pretty important story piece that could possibly set up a fight with Lucius later.

But at the very least it could’ve turned the negative point into a positive one. Make her disappointed that he told her to stay back, but in awe that the MC just soloed 1 lvl 10 bandit, 2 lvl 9 bandits, and a single lvl 8 one just to try and protect her secret.

Also that fight serves as a lesson as to why players should almost ALWAYS give the MC in an RPG a healing spell. Makes them self sustainable. Without him having a reliable way to heal himself, that fight would’ve been completely impossible for me to win.

Despite the only reward being 300 exp instead of 150ish, it was still a pretty fun fight to try and win solo.

Pretty sure Steam let's about anything that isn't straight up illegal or a virus onto Steam. If I remember correctly it DOES cost $100 USD no matter if it's free or not though.

No clue how to actually go through the process of getting the game ON to Steam, but the $100 USD cost means you should probably wait a bit anyways.

I believe Itchio also does this for games that aren't indexed yet. In other words, the dev is a new account, made a game and released it, and it has yet to be verified and added to the search results. Which causes the same message to appear.

Usually a good idea to wait until it disappears, or run a trillion virus/malware scans after downloading/launching it.

Yeah, I don't really know how version numbers work. I thought I knew, but then literally everyone just kinda goes with whatever they want with no defined system lol.

I've found that going off of the 0.9 -> 1.0 rule tends to be pretty accurate depending on how much content's in each update though. But then you have things like SuperHuman which is on 0.99999 now and I thought after 0.99 it'd be 1.0.

Judging by his other game the 1.0 version will be the completed version. Current version's 0.3, so we've got 0.7 more to go.

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Nah, I've got to agree with the guy on gating the comfort scene. Locking an option to comfort someone behind a point check doesn't make sense. The Miharu scene? Yes, that one makes sense. But not comforting someone. 

Using Vanny as an example also doesn't work as best as you think it does. Most of her choices are common sense. She's infinitely stronger than you so lying's a bad idea, she's a princess so being lewd is (usually) a bad idea, etc. The only one that's a trap is "keep looking" or "look away." She's also missing the choices that make you choose between 2 different girls, which Ayase has multiple of, as well as a few Lust or Love choices which Cross Realms straight up doesn't have. It doesn't have choices that lower love, but raises lust (or makes you choose between the two) because there is no lust stat.

Looking at the walkthrough for New Horizon, comforting Ayase is locked behind 13 POINTS and the maximum you can get is 15, though I counted 16. My response changes depending on whether I miscounted or the DEV miscounted. Plus I think one of those points is AFTER the scene anyways.

  • If you can get a max of 16 points total, then I agree with you and this guy's complaining about nothing (though I still think the option shouldn't be gated to begin with as it could be an act of friendship not romance) But 16 points gives you 3 mistakes which is pretty fair I suppose.
  • If you can get a max of 15 points total, then I'd have to agree with his complaints as that'd only give you TWO mistakes before you miss it. Basically forcing you to min-max your points with Ayase in order to get a flag/condition set. Which may or may not be important in future updates. (it's importance changes based off of how it affects future updates) This could result in missing content with future characters as a result. Especially considering that KS seems pretty strict with the point checks. I missed a SINGLE point with Ayase and missed one of her scenes. ONE point. 90% of AVNS might be like that but even they wouldn't let me miss a scene if I missed ONE point at some point in the game.

Here to also recommend Crimson High.

Man, the MC is just collecting rare powers and titles left and right.

SPOILERS (Whole Game)

Owner of a Green Crystal, “That” boy (From Elina and Aetherius), 56 Qi Flow, Gravity User, Vannyr’s Servant/Vessel I guess, Wielder of the Celestial Sword, and now Ghost Cultivator.

I wonder what else he’s gonna end up getting before the end of this game.

Was not expecting one of these games to have stock trading but I'm down for it.

Dev mentioned that that's already planned for the future.

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I don’t mind the combat system but maybe make it so hitting 1-6 would place whatever you’re highlighting into that tile?

Like, I press 1 over a basic attack and it’s placed automatically into the 1st tile depending if you count from top to bottom.

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Bungus

Just covering my bases just in case lol.

Sounds good, thanks for the reply! I'll get right into 1.1 soon and see what's up. Wish you luck!