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(+1)

I like the idea (and maybe even saw a few old games like this?) of the game, the theme fits well and the color palette is interesting and fitting at the same time. A few small issues do keep the game out of the 5 star realm for me, namely when stone generation creates them on second to last row (so basically they are useless) and I get more knight than my flames which makes certain levels insta restart unless you want to wait for the eternity that it takes them to move together. There is also an empty map bug where you get no knight and the game is softlocked. For the first I kinda wish we had the second button to make something to lure the knights into position just to give the player more agency around the random generation (maybe roar and they are more likely to move in that direction? idk)

Graphically the game looks lovely, I did spot some weird glitch with the character moving in 1 tall horizontal tunnels (seems to flicker between directional sprites maybe?) but it is nothing that hurts the gameplay experience.

While music and sound effects were neat, they were a bit more loud that they should be. Otherwise they were banging!

Overall a really cool idea implemented almost flawlessly. Well done!

(2 edits)
  • i love the idea of roaring to lure the knights! we were planning to just have them chase the dragon when close enough, but maybe we’ll do that instead? i think the knight movement is pretty random and needs a little more work.
  • i’m hoping we can fix the level generation bugs as well.
  • good eye on the dragon’s walk animation! i was surprised that no one else had mentioned that yet because (as the artist) i noticed it right after the deadline passed. i think the animation frame order got mixed up or something? i’m not actually sure. Macrow was unable to work on the game until the final day, so we didn’t have time to really do any QA checks lol. this is also the reason for the other quirks you mentioned, but i think he did an amazing job in such a short amount of time!

thanks so much for playing and the in depth feedback! i’m going to check out your playthrough now. ❤️

(4 edits)

in response to some things mentioned in your playthrough:

  • i’m not sure why the purples on the page look different for you. they’re the same in my browser.
    image.png
  • lol the controls also weren’t my decision. i would have asked to add WASD + JK as well if we had more time. arrow keys + ZX are pretty common controls though. :)
  • hopefully we’ll fix the bug where you get stuck on the rocks sometimes. i’ve noticed if you move in the direction away from them you can usually get free.
  • i also didn’t notice our game description was just “GBJam 14” lol. thanks for pointing that out. i gave it something a bit better!
  • the game is pretty similar to Dig Dug!