- i love the idea of roaring to lure the knights! we were planning to just have them chase the dragon when close enough, but maybe we’ll do that instead? i think the knight movement is pretty random and needs a little more work.
- i’m hoping we can fix the level generation bugs as well.
- good eye on the dragon’s walk animation! i was surprised that no one else had mentioned that yet because (as the artist) i noticed it right after the deadline passed. i think the animation frame order got mixed up or something? i’m not actually sure. Macrow was unable to work on the game until the final day, so we didn’t have time to really do any QA checks lol. this is also the reason for the other quirks you mentioned, but i think he did an amazing job in such a short amount of time!
thanks so much for playing and the in depth feedback! i’m going to check out your playthrough now. ❤️