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I actually haven't even tested the full Rooms yet 😬, so lmk if it's possible. 

I am warning you, there was a bug I found yesterday where if you left the Rooms, your items would disappear. I patched it, and the update will come out today actually (yep, already!) which will patch that, give the Starlight Bottle functionality, and add the Crucifix working and Halt. Also, how was Door 100?

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I just reached door 100 today! (And i have proof!!!!) it's really accurate! the only unaccurate thing is the rift being at the lowest floor instead of the middle one but it doesn't really bother anyone, lol. and yeah, the bug about the items is completley fixed at my current version (1.4).

my record at the rooms is 123, i died because of A-120. here's a bug about him: he clips through the wall when spawns and does not play the spawn sound or it's really silent (or i just didn't hear it lol). also i suggest makin A-90 to cover your whole screen like this but white when it spawns and make it wait a bit before attacking to make it possible: 

I'll try to beat them asap! also: my keyboard doesn't have numeric keypad to open the dev commands so could you change it to semicolon (;) please? i'll let you know  if it's possible!

another MAJOR bug: if you use any item that can be toggled (light sources),  or eaten (Vitamins, Moonlight Float (i need to check these ones!), Smoothie) at a Figure Encounter (Doors 50 & 100) figure will try to get to the place where you used it or toggled it (the item, of course) and when he reaches there he will still run but frozen at place. i think you can make him move again if you use the item again or walk instead of crouching but i haven't tested that yet. IMPORTANT NOTE!!: THIS IS ALSO THE CAUSE OF FIGURE BEING STUCK ON THE LADDER ON MY LAST BUG REPORT: HE TRIES TO GET TO THE PLACE THE ITEM WAS USED OR TOGGLED BUT HIS PATHFINDING DOESN'T RECOGNIZE THE LADDER OR SHELVES (at door 100)

Also, thank you very much for trusting me as a tester and adding me to the credits of the game, i've never recieved a recognition like this and i really appreciate it. thank you a lot. :)

i PROMISE i will add something about you in my game.

Opening the dev commands can be done on a keyboard without numeric keys on the regular ? And / key. But I can change it to semicolon if that doesn't work. Also I'll try to fix the bugs with figure in 1.6 or 1.6.1

nope, i can't.

also heres a sneak peak of seek

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Also for some reason figure shouldn't be able to navigate by the ladders yet still does. so I will fix that.

EDIT: I currently fixed both bugs, 

figure gets stuck on ladders -  I just removed collision on ladders for figure

Figure breaks upon hearing a sound - There was a glitch were figure was trying to pull a varible that was originally going to be where he should check near a sound but i changed the name so he would break bc that varible didnt exsist. It will be fixed if you redownload it when 1.6 launches.

try to make figure have an invisible line from him to the point the sound was made, then make it follow the pathfinding nodes that lead towards the sound and when the line is not obstructed make figure go to the spot, then make it to follow his path again to not get him froze

Thanks. I fixed it a diffrent way but that might have also worked!