Alr! if i have time i will try!
~✨🌌Astral🌌✨~
Creator of
Recent community posts
so... i just read that 1.6 and 1.6.1 are maybe the last updates, i just wanna ask... will you abandon this project when it reaches that version or will you keep updating it whenever you feel like it? it's just sad to see a project with SO MUCH potential being possibly abandoned. don't take it like pressure or anything tho.
I just reached door 100 today! (And i have proof!!!!) it's really accurate! the only unaccurate thing is the rift being at the lowest floor instead of the middle one but it doesn't really bother anyone, lol. and yeah, the bug about the items is completley fixed at my current version (1.4).
my record at the rooms is 123, i died because of A-120. here's a bug about him: he clips through the wall when spawns and does not play the spawn sound or it's really silent (or i just didn't hear it lol). also i suggest makin A-90 to cover your whole screen like this but white when it spawns and make it wait a bit before attacking to make it possible:
I'll try to beat them asap! also: my keyboard doesn't have numeric keypad to open the dev commands so could you change it to semicolon (;) please? i'll let you know if it's possible!
another MAJOR bug: if you use any item that can be toggled (light sources), or eaten (Vitamins, Moonlight Float (i need to check these ones!), Smoothie) at a Figure Encounter (Doors 50 & 100) figure will try to get to the place where you used it or toggled it (the item, of course) and when he reaches there he will still run but frozen at place. i think you can make him move again if you use the item again or walk instead of crouching but i haven't tested that yet. IMPORTANT NOTE!!: THIS IS ALSO THE CAUSE OF FIGURE BEING STUCK ON THE LADDER ON MY LAST BUG REPORT: HE TRIES TO GET TO THE PLACE THE ITEM WAS USED OR TOGGLED BUT HIS PATHFINDING DOESN'T RECOGNIZE THE LADDER OR SHELVES (at door 100)
Also, thank you very much for trusting me as a tester and adding me to the credits of the game, i've never recieved a recognition like this and i really appreciate it. thank you a lot. :)
i PROMISE i will add something about you in my game.
Here are some screenshots of bugs i've found
Figure stuck on a ladder
me falling into the void after door 52 didn't load when i entered
key door in a room with no drawers. Softlock
Flashlight pickup being a lighter
Black Square in front of a door, it was the correct door in an + shaped room with 2 dupes, couldn't figure out if that caused a softlock as i died to dupe thinking that was the fake door.
Those are all the bugs I've found, Just some feedback.
Okay, so i've been playing a couple runs in the 1.2 version (as i did not know 1.3 came out until today 🥀) and here are the things i wanna point out for adding, changing, and deleting
1. Ambush appears out of nowhere, please make it like Rush. you open the door and it appears.
2. Both Rush and Ambush can appear with no closets in the current or previous room.
3. Rush and Ambush can appear at rooms where they shouldn't, like jeff's shop.
4. Would you consider make the character a bit taller and faster? it would benefit the gameplay a lot.
5. would you consider using a DOORS font for the texts? here is a link: Roblox Doors font :)
that's all i gotta say :)
