Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It would cause your character to say the exact text of the choice, in word bubble format, after you click it as an option. It was default off (and now removed) because it ended up feeling repetitive; you don’t need to read your character saying the thing you just read & chose.

It... sounds like you could solve that by spawning it as dim speechbubble, if that's what you use for thing-said-before-current-speaker? But looking at the dialogue layout post, you don't have those. Might be worth adding as an option if it's easy, but it probably isn't.