Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
BREAKING CHANGE: Depricated “choices literal” option for conversations. I don’t think anyone was really using it.

What was "choices literal"? The thing that comes to mind is "this choice actually quotes what you would be saying, instead of summarizing it and potentially doing such a bad job that you massively mischaracterize anyone who picked it". You... probably didn't mean that?

It would cause your character to say the exact text of the choice, in word bubble format, after you click it as an option. It was default off (and now removed) because it ended up feeling repetitive; you don’t need to read your character saying the thing you just read & chose.

It... sounds like you could solve that by spawning it as dim speechbubble, if that's what you use for thing-said-before-current-speaker? But looking at the dialogue layout post, you don't have those. Might be worth adding as an option if it's easy, but it probably isn't.